flatten 20260225
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4
.gitignore
vendored
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4
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xcuserdata
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814
Core_Graphics_Render.xcodeproj/project.pbxproj
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814
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||||
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|
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"DEBUG=1",
|
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||||
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|
||||
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|
||||
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|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
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GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = (
|
||||
../Core_IO,
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||||
../Core_Math,
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||||
../Core_Misc,
|
||||
../Core_Zero,
|
||||
../Core_Graphics_Render,
|
||||
../Core_Graphics,
|
||||
../Core_Allocator,
|
||||
../Libraries/sdk/Darwin/include,
|
||||
core/graphics/imgui,
|
||||
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||||
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|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++17";
|
||||
CLANG_ENABLE_MODULES = YES;
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||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
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||||
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||||
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||||
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||||
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GCC_NO_COMMON_BLOCKS = YES;
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||||
GCC_PREPROCESSOR_DEFINITIONS = (
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GLES_SILENCE_DEPRECATION,
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||||
GL_SILENCE_DEPRECATION,
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);
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
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GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
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||||
HEADER_SEARCH_PATHS = (
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../Core_IO,
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../Core_Math,
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../Core_Misc,
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||||
../Core_Zero,
|
||||
../Core_Graphics_Render,
|
||||
../Core_Graphics,
|
||||
../Core_Allocator,
|
||||
../Libraries/sdk/Darwin/include,
|
||||
core/graphics/imgui,
|
||||
);
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 13.6;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.15;
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||||
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||||
MTL_FAST_MATH = YES;
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F608ABB928287108005C276B /* Release */ = {
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F6971F31282B1184008FBD17 /* Debug */ = {
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HEADER_SEARCH_PATHS = (
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"${inherited}",
|
||||
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||||
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||||
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||||
HEADER_SEARCH_PATHS = (
|
||||
"${inherited}",
|
||||
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|
||||
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MACOSX_DEPLOYMENT_TARGET = 12.3;
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||||
ONLY_ACTIVE_ARCH = YES;
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PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_COMPILATION_MODE = wholemodule;
|
||||
SWIFT_OPTIMIZATION_LEVEL = "-O";
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SWIFT_VERSION = 5.0;
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/* End XCBuildConfiguration section */
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/* Begin XCConfigurationList section */
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F608ABAE28287108005C276B /* Build configuration list for PBXProject "Core_Graphics_Render" */ = {
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buildConfigurations = (
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F608ABB728287108005C276B /* Build configuration list for PBXNativeTarget "Core_Graphics_Render" */ = {
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7
Core_Graphics_Render.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
7
Core_Graphics_Render.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@@ -0,0 +1,7 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
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||||
version = "1.0">
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<FileRef
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||||
location = "self:">
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</FileRef>
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</Workspace>
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
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<key>IDEDidComputeMac32BitWarning</key>
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||||
<true/>
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</dict>
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</plist>
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<?xml version="1.0" encoding="UTF-8"?>
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||||
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buildImplicitDependencies = "YES">
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||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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||||
buildForAnalyzing = "YES">
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<BuildableReference
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BlueprintName = "Core_Graphics_Render_Tester"
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||||
</BuildableReference>
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||||
</BuildActionEntry>
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||||
</BuildActionEntries>
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||||
</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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||||
buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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ignoresPersistentStateOnLaunch = "NO"
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</BuildableReference>
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<CommandLineArguments>
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<CommandLineArgument
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||||
argument = "-s"
|
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isEnabled = "YES">
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</CommandLineArgument>
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<CommandLineArgument
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||||
argument = "-b"
|
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isEnabled = "YES">
|
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</CommandLineArgument>
|
||||
</CommandLineArguments>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
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||||
shouldUseLaunchSchemeArgsEnv = "YES"
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||||
savedToolIdentifier = ""
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||||
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||||
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|
||||
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||||
BlueprintIdentifier = "F6CA385E2933AD8400556E1C"
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||||
BuildableName = "Core_Graphics_Render_Tester"
|
||||
BlueprintName = "Core_Graphics_Render_Tester"
|
||||
ReferencedContainer = "container:Core_Graphics_Render.xcodeproj">
|
||||
</BuildableReference>
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||||
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||||
</ProfileAction>
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<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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2
Makefile
Normal file
2
Makefile
Normal file
@@ -0,0 +1,2 @@
|
||||
ROOTDIR := $(realpath $(dir $(lastword $(MAKEFILE_LIST)))..)
|
||||
include $(ROOTDIR)/Core_Make/tjp/Make/Makefile
|
||||
6
Makefile.def
Executable file
6
Makefile.def
Executable file
@@ -0,0 +1,6 @@
|
||||
timprepscius.core.include := $(timprepscius.core.include) -I $(dir $(realpath $(lastword $(MAKEFILE_LIST))))
|
||||
timprepscius.core.link := $(timprepscius.core.link) -L $(dir $(realpath $(lastword $(MAKEFILE_LIST))))/.bin/$(OBJDIR)
|
||||
|
||||
timprepscius.core_graphics.include := -I $(dir $(realpath $(lastword $(MAKEFILE_LIST))))
|
||||
timprepscius.core_graphics.link := -L $(dir $(realpath $(lastword $(MAKEFILE_LIST))))/.bin/$(OBJDIR)
|
||||
|
||||
35
Makefile.project
Executable file
35
Makefile.project
Executable file
@@ -0,0 +1,35 @@
|
||||
include $(MAKEDIR)/Makefile.base
|
||||
|
||||
# use: ls -d tjp/core/*/ tjp/core/*/*/ | rev | cut -c 2- | rev | sed 's/$/ \\/'
|
||||
|
||||
PROJECTS := \
|
||||
tjp/core/graphics \
|
||||
tjp/core/graphics/atlas \
|
||||
tjp/core/graphics/vuku \
|
||||
tjp/core/graphics/soft \
|
||||
|
||||
|
||||
ifneq (Linux,$(SYS_NAME))
|
||||
|
||||
PROJECTS += \
|
||||
tjp/core/graphics/imgui \
|
||||
tjp/core/graphics/atlas/vuku \
|
||||
tjp/core/graphics/atlas/opengl \
|
||||
|
||||
endif
|
||||
|
||||
ifneq (Darwin,$(SYS_NAME))
|
||||
_FLAGS := $(_FLAGS) -DGLES_SILENCE_DEPRECATION -DGL_SILENCE_DEPRECATION
|
||||
endif
|
||||
|
||||
#SRC_PCH := tjp/core/Precompile.pch
|
||||
|
||||
INCPATH := \
|
||||
$(timprepscius.libraries.cpp.include) \
|
||||
$(timprepscius.core.include)
|
||||
|
||||
LIBFILE := libCore_Graphics_Render.a
|
||||
|
||||
COPYTO := $(LIBRARIES_PROJECT)
|
||||
|
||||
include $(MAKEDIR)/Makefile.lib
|
||||
1
tests/Makefile
Symbolic link
1
tests/Makefile
Symbolic link
@@ -0,0 +1 @@
|
||||
../../Make/Makefile
|
||||
33
tests/Makefile.project
Executable file
33
tests/Makefile.project
Executable file
@@ -0,0 +1,33 @@
|
||||
include $(MAKEDIR)/Makefile.base
|
||||
|
||||
# use: ls -d core/*/ core/*/*/ | rev | cut -c 2- | rev | sed 's/$/ \\/'
|
||||
|
||||
PROJECTS := \
|
||||
. \
|
||||
../core/graphics/_tests \
|
||||
../core/graphics/soft/_tests \
|
||||
../core/graphics/vuku/_tests \
|
||||
|
||||
INCPATH := \
|
||||
$(timprepscius.libraries.cpp.include) \
|
||||
$(timprepscius.core.include)
|
||||
|
||||
LDPATH := $(timprepscius.libraries.cpp.link)
|
||||
|
||||
LIBS := \
|
||||
-lCore_Zero \
|
||||
-lCore_Misc \
|
||||
-lCore_Math \
|
||||
-lCore_Graphics \
|
||||
-lz_
|
||||
|
||||
EXEFILE := Core_Graphics_Tests.exe
|
||||
|
||||
#COPYTO := $(ROOTDIR)/.bin
|
||||
|
||||
ifeq (Darwin,$(SYS_NAME))
|
||||
LIBS += -lc++
|
||||
endif
|
||||
|
||||
|
||||
include $(MAKEDIR)/Makefile.bin
|
||||
17
tests/main.cpp
Normal file
17
tests/main.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#define CATCH_CONFIG_RUNNER
|
||||
#include <tjp/core/testing/catch.hpp>
|
||||
|
||||
#include <tjp/core/log/Log.h>
|
||||
|
||||
using namespace tjp;
|
||||
using namespace core;
|
||||
|
||||
int main( int argc, char* argv[] )
|
||||
{
|
||||
xLogInitialize("Core_Graphics_Tests.txt");
|
||||
xLogActivateStory("testing");
|
||||
xLogActivateStory("debug");
|
||||
|
||||
int result = Catch::Session().run( argc, argv );
|
||||
return result;
|
||||
}
|
||||
20
tjp/core/graphics/Memory.h
Normal file
20
tjp/core/graphics/Memory.h
Normal file
@@ -0,0 +1,20 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace tjp::core::graphics::memory {
|
||||
|
||||
struct Manager;
|
||||
struct ManagerStandard;
|
||||
|
||||
template<typename T>
|
||||
struct Discard;
|
||||
|
||||
} // namespace
|
||||
|
||||
158
tjp/core/graphics/Memory.hpp
Normal file
158
tjp/core/graphics/Memory.hpp
Normal file
@@ -0,0 +1,158 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace tjp::core::graphics::memory {
|
||||
|
||||
struct Record
|
||||
{
|
||||
virtual ~Record() {}
|
||||
} ;
|
||||
|
||||
template<typename T>
|
||||
struct SpecializedRecord : Record
|
||||
{
|
||||
SpecializedRecord(T &&t_) :
|
||||
t(std::move(t_))
|
||||
{}
|
||||
|
||||
T t;
|
||||
} ;
|
||||
|
||||
struct Manager;
|
||||
|
||||
template<typename T, typename U=Manager>
|
||||
struct Discard
|
||||
{
|
||||
public:
|
||||
using Type = T;
|
||||
|
||||
private:
|
||||
T t;
|
||||
|
||||
using Manager_ = U;
|
||||
friend Manager_;
|
||||
Manager_ *manager = nullptr;
|
||||
|
||||
Discard(Manager_ *manager_, T &&t_) :
|
||||
t(std::move(t_)),
|
||||
manager(manager_)
|
||||
{
|
||||
}
|
||||
|
||||
template<typename ... Args>
|
||||
Discard(Manager_ *manager_, Args && ...args) :
|
||||
t(std::forward<Args>(args)...),
|
||||
manager(manager_)
|
||||
{
|
||||
}
|
||||
|
||||
void discard();
|
||||
|
||||
public:
|
||||
~Discard ()
|
||||
{
|
||||
discard();
|
||||
}
|
||||
|
||||
Discard()
|
||||
{
|
||||
}
|
||||
|
||||
Discard(Discard &&rhs):
|
||||
t(std::move(rhs.t)),
|
||||
manager(std::move(rhs.manager))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Discard &operator =(Discard &&rhs)
|
||||
{
|
||||
std::swap(t, rhs.t);
|
||||
std::swap(manager, rhs.manager);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Discard &operator =(std::nullptr_t type)
|
||||
{
|
||||
Discard rhs = std::move(*this);
|
||||
return *this;
|
||||
}
|
||||
|
||||
operator T &()
|
||||
{
|
||||
return t;
|
||||
}
|
||||
|
||||
T *operator ->()
|
||||
{
|
||||
return &t;
|
||||
}
|
||||
|
||||
T &operator *()
|
||||
{
|
||||
return t;
|
||||
}
|
||||
|
||||
operator bool()
|
||||
{
|
||||
return manager != nullptr;
|
||||
}
|
||||
|
||||
bool operator !()
|
||||
{
|
||||
return manager == nullptr;
|
||||
}
|
||||
} ;
|
||||
|
||||
struct Manager
|
||||
{
|
||||
virtual ~Manager() {}
|
||||
|
||||
virtual void record(Record *) = 0;
|
||||
virtual void onFrame() = 0;
|
||||
virtual void clear() = 0;
|
||||
|
||||
template<typename T>
|
||||
Discard<T, Manager> makeDiscard(T &&t)
|
||||
{
|
||||
return Discard<T>(this, std::forward<T>(t));
|
||||
}
|
||||
|
||||
template<typename T, typename ... Args>
|
||||
Discard<T, Manager> makeDiscard(Args && ...args)
|
||||
{
|
||||
return Discard<T>(this, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
// this should be protected
|
||||
// not sure of syntax of friend template class
|
||||
public:
|
||||
template<typename T>
|
||||
void discard(T &&t) {
|
||||
record(
|
||||
new SpecializedRecord<T>(std::move(t))
|
||||
);
|
||||
}
|
||||
} ;
|
||||
|
||||
template<typename T, typename U>
|
||||
void Discard<T, U>::discard()
|
||||
{
|
||||
if (manager)
|
||||
{
|
||||
manager->discard(std::move(t));
|
||||
manager = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
54
tjp/core/graphics/MemoryStandard.cpp
Normal file
54
tjp/core/graphics/MemoryStandard.cpp
Normal file
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#include "MemoryStandard.hpp"
|
||||
|
||||
namespace tjp::core::graphics::memory {
|
||||
|
||||
ManagerStandard::ManagerStandard()
|
||||
{
|
||||
currentFrame = 0;
|
||||
frames.resize(3);
|
||||
}
|
||||
|
||||
ManagerStandard::~ManagerStandard()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void ManagerStandard::record(Record *discard)
|
||||
{
|
||||
auto lock = lock_of(mutex);
|
||||
frames[currentFrame].push_back(discard);
|
||||
}
|
||||
|
||||
void ManagerStandard::onFrame()
|
||||
{
|
||||
auto lock = lock_of(mutex);
|
||||
|
||||
currentFrame = (currentFrame+1) % frames.size();
|
||||
|
||||
for (auto &record: frames[currentFrame])
|
||||
delete record;
|
||||
|
||||
frames[currentFrame].clear();
|
||||
}
|
||||
|
||||
void ManagerStandard::clear()
|
||||
{
|
||||
for (auto &frame: frames)
|
||||
{
|
||||
for (auto &record: frame)
|
||||
delete record;
|
||||
|
||||
frame.clear();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
39
tjp/core/graphics/MemoryStandard.hpp
Normal file
39
tjp/core/graphics/MemoryStandard.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Memory.hpp"
|
||||
|
||||
#include <tjp/core/containers/Vector.h>
|
||||
#include <tjp/core/threads/Lock.hpp>
|
||||
|
||||
namespace tjp::core::graphics::memory {
|
||||
|
||||
struct ManagerStandard : Manager
|
||||
{
|
||||
typedef Manager Super;
|
||||
|
||||
Mutex mutex;
|
||||
using Records = Vector<Record *>;
|
||||
using Frames = Vector<Records>;
|
||||
Frames frames;
|
||||
|
||||
size_t currentFrame;
|
||||
|
||||
void record(Record *) override;
|
||||
|
||||
ManagerStandard();
|
||||
virtual ~ManagerStandard();
|
||||
|
||||
void onFrame() override;
|
||||
void clear() override;
|
||||
} ;
|
||||
|
||||
}
|
||||
|
||||
27
tjp/core/graphics/Renderer.cpp
Normal file
27
tjp/core/graphics/Renderer.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#include "Renderer.hpp"
|
||||
#include <tjp/core/math/Vector2.inl>
|
||||
#include <tjp/core/file/Path.h>
|
||||
|
||||
namespace tjp::core::graphics {
|
||||
|
||||
String Renderer::getShaderPath(const String &file)
|
||||
{
|
||||
return core::file::joinPaths({resourcesPath, shaderPath, file + shaderPostfix});
|
||||
}
|
||||
|
||||
void Renderer::recalculatePixel()
|
||||
{
|
||||
pixel = ppi / extents.asType<float>();
|
||||
}
|
||||
|
||||
|
||||
} // namespace
|
||||
|
||||
16
tjp/core/graphics/Renderer.h
Normal file
16
tjp/core/graphics/Renderer.h
Normal file
@@ -0,0 +1,16 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace tjp::core::graphics {
|
||||
|
||||
struct Renderer;
|
||||
|
||||
} // namespace
|
||||
|
||||
38
tjp/core/graphics/Renderer.hpp
Normal file
38
tjp/core/graphics/Renderer.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tjp/core/types/Types.h>
|
||||
#include <tjp/core/math/Vector2.hpp>
|
||||
#include <tjp/core/math/Vector2.hpp>
|
||||
|
||||
#include <tjp/core/string/String.hpp>
|
||||
|
||||
#include "Memory.hpp"
|
||||
|
||||
|
||||
namespace tjp::core::graphics {
|
||||
|
||||
struct Renderer
|
||||
{
|
||||
String resourcesPath, documentsPath, cachePath, shaderPath, shaderPostfix;
|
||||
|
||||
math::Vector2f ppi;
|
||||
math::Vector2i extents;
|
||||
math::Vector2f pixel;
|
||||
|
||||
memory::Manager *memory;
|
||||
|
||||
void recalculatePixel();
|
||||
|
||||
String getShaderPath(const String &fileName);
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
18
tjp/core/graphics/_tests/Geometry.cpp
Normal file
18
tjp/core/graphics/_tests/Geometry.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#include <tjp/core/graphics/Geometry.hpp>
|
||||
|
||||
namespace tjp::core::graphics {
|
||||
|
||||
void test ()
|
||||
{
|
||||
auto s = geometry::sphere<float, u16>(10, 10, 1.0f, true);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
99
tjp/core/graphics/_tests/Memory.cpp
Normal file
99
tjp/core/graphics/_tests/Memory.cpp
Normal file
@@ -0,0 +1,99 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#include <tjp/core/graphics/MemoryStandard.hpp>
|
||||
#include <catch2/catch.hpp>
|
||||
|
||||
namespace tjp::core::graphics::memory {
|
||||
namespace {
|
||||
|
||||
struct Object
|
||||
{
|
||||
int num;
|
||||
} ;
|
||||
|
||||
struct VkMemoryTest;
|
||||
|
||||
typedef Discard<Object, VkMemoryTest> DiscardObject;
|
||||
|
||||
struct VkMemoryTest {
|
||||
|
||||
size_t called_ = 0;
|
||||
|
||||
std::vector<Object> objects;
|
||||
|
||||
void called()
|
||||
{
|
||||
called_ ++;
|
||||
}
|
||||
|
||||
void discard(Object &&o)
|
||||
{
|
||||
called();
|
||||
objects.emplace_back(std::move(o));
|
||||
}
|
||||
|
||||
DiscardObject makeDiscard(Object &&o)
|
||||
{
|
||||
return DiscardObject(this, std::move(o));
|
||||
}
|
||||
} ;
|
||||
|
||||
SCENARIO("tjp::core::graphics::vuku::Memory")
|
||||
{
|
||||
GIVEN("a memory")
|
||||
{
|
||||
VkMemoryTest memory;
|
||||
|
||||
WHEN("create object")
|
||||
{
|
||||
auto a = memory.makeDiscard(Object{1});
|
||||
|
||||
THEN("make a new one with same variable")
|
||||
{
|
||||
a = memory.makeDiscard(Object{2});
|
||||
|
||||
THEN("the old one is discarded")
|
||||
{
|
||||
REQUIRE(memory.called_ == 1);
|
||||
REQUIRE(memory.objects.back().num == 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GIVEN("a memory")
|
||||
{
|
||||
VkMemoryTest memory;
|
||||
|
||||
WHEN("create object")
|
||||
{
|
||||
{
|
||||
auto a = memory.makeDiscard(Object{1});
|
||||
|
||||
{
|
||||
a = memory.makeDiscard(Object{2});
|
||||
|
||||
REQUIRE(memory.called_ == 1);
|
||||
REQUIRE(memory.objects.back().num == 1);
|
||||
|
||||
a = memory.makeDiscard(Object{3});
|
||||
|
||||
REQUIRE(memory.called_ == 2);
|
||||
REQUIRE(memory.objects.back().num == 2);
|
||||
}
|
||||
}
|
||||
|
||||
REQUIRE(memory.called_ == 3);
|
||||
REQUIRE(memory.objects.back().num == 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace
|
||||
91
tjp/core/graphics/atlas/Atlas.cpp
Normal file
91
tjp/core/graphics/atlas/Atlas.cpp
Normal file
@@ -0,0 +1,91 @@
|
||||
#include "Atlas.hpp"
|
||||
|
||||
#include <tjp/core/iterators/range.hpp>
|
||||
#include <tjp/core/string/starts_with.hpp>
|
||||
#include <tjp/core/math/Real.h>
|
||||
#include <tjp/core/math/Algorithm.hpp>
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
|
||||
#include <tjp/core/math/Vector2.inl>
|
||||
#include <tjp/core/math/Real.inl>
|
||||
|
||||
#include <tjp/core/algorithm/map_erase.hpp>
|
||||
|
||||
#include <tjp/core/assert/handle_assert.hpp>
|
||||
#include <tjp/core/algorithm/small_copy.hpp>
|
||||
#include <tjp/core/iterators/safe_next.hpp>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
Symbol::Symbol(size_t size):
|
||||
data(size)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Symbol::~Symbol()
|
||||
{
|
||||
if (parent)
|
||||
parent->releaseSymbol(this);
|
||||
}
|
||||
|
||||
Atlas::Atlas()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Atlas::releaseSymbol(Symbol *symbol)
|
||||
{
|
||||
auto lock = lock_of(mutex);
|
||||
map_erase(symbols, symbol->index);
|
||||
|
||||
availableSymbolsIndices.push_back(symbol->index);
|
||||
}
|
||||
|
||||
Index Atlas::getAvailableSymbolIndex ()
|
||||
{
|
||||
debug_assert(mutex.locked_by_caller());
|
||||
|
||||
Index result;
|
||||
if (!availableSymbolsIndices.empty())
|
||||
{
|
||||
result = availableSymbolsIndices.back();
|
||||
availableSymbolsIndices.pop_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
in++;
|
||||
result = nextSymbolIndex++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Atlas::putSymbol(const StrongPtr<Symbol> &symbol)
|
||||
{
|
||||
debug_assert(mutex.locked_by_caller());
|
||||
|
||||
auto index = getAvailableSymbolIndex();
|
||||
symbol->parent = strong_this(this);
|
||||
|
||||
in++;
|
||||
symbol->index = index;
|
||||
auto symbol_ = weak(symbol);
|
||||
symbols[index] = symbol;
|
||||
}
|
||||
|
||||
bool Atlas::recompute()
|
||||
{
|
||||
if (!out.update(in))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Atlas::~Atlas()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
16
tjp/core/graphics/atlas/Atlas.h
Normal file
16
tjp/core/graphics/atlas/Atlas.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <tjp/core/resource_version/GlobalResourceVersion.h>
|
||||
#include <tjp/core/types/Types.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
typedef u16 Index;
|
||||
using Version = core::GlobalResourceVersion;
|
||||
|
||||
struct Symbol;
|
||||
|
||||
struct Atlas;
|
||||
|
||||
} // namespace
|
||||
|
||||
59
tjp/core/graphics/atlas/Atlas.hpp
Normal file
59
tjp/core/graphics/atlas/Atlas.hpp
Normal file
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include "Atlas.h"
|
||||
|
||||
#include <tjp/core/containers/Vector.h>
|
||||
#include <tjp/core/containers/Map.h>
|
||||
|
||||
#include <tjp/core/math/Vector2.hpp>
|
||||
#include <tjp/core/ptr/Ptr.hpp>
|
||||
#include <tjp/core/threads/Lock.hpp>
|
||||
#include <tjp/core/resource_version/GlobalResourceVersion.hpp>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
typedef u16 Index;
|
||||
using Version = core::GlobalResourceVersion;
|
||||
|
||||
struct Atlas;
|
||||
|
||||
struct Symbol
|
||||
{
|
||||
Symbol(size_t size);
|
||||
virtual ~Symbol();
|
||||
|
||||
StrongPtr<Atlas> parent;
|
||||
Index index;
|
||||
Vector<u8> data;
|
||||
|
||||
Version in, out;
|
||||
bool realized = false;
|
||||
};
|
||||
|
||||
struct Atlas : StrongThis<Atlas>
|
||||
{
|
||||
// should make this into a plain mutex, but requires some work
|
||||
RecursiveMutex mutex;
|
||||
|
||||
size_t pixelSize = 0;
|
||||
math::Vector2i symbolDimensions;
|
||||
|
||||
Map<Index, WeakPtr<Symbol>> symbols;
|
||||
|
||||
Index nextSymbolIndex = 0;
|
||||
Vector<Index> availableSymbolsIndices;
|
||||
|
||||
Index getAvailableSymbolIndex ();
|
||||
|
||||
void putSymbol(const StrongPtr<Symbol> &);
|
||||
void releaseSymbol(Symbol *);
|
||||
|
||||
Version in, out;
|
||||
virtual bool recompute();
|
||||
|
||||
Atlas();
|
||||
virtual ~Atlas ();
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
106
tjp/core/graphics/atlas/AtlasAggregate.cpp
Normal file
106
tjp/core/graphics/atlas/AtlasAggregate.cpp
Normal file
@@ -0,0 +1,106 @@
|
||||
#include "AtlasAggregate.hpp"
|
||||
|
||||
#include <tjp/core/iterators/range.hpp>
|
||||
#include <tjp/core/string/starts_with.hpp>
|
||||
#include <tjp/core/math/Real.h>
|
||||
#include <tjp/core/math/Algorithm.hpp>
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
|
||||
#include <tjp/core/math/Vector2.inl>
|
||||
#include <tjp/core/math/Real.inl>
|
||||
|
||||
#include <tjp/core/algorithm/map_erase.hpp>
|
||||
|
||||
#include <tjp/core/assert/handle_assert.hpp>
|
||||
#include <tjp/core/algorithm/small_copy.hpp>
|
||||
#include <tjp/core/iterators/safe_next.hpp>
|
||||
|
||||
#include <tjp/core/log/Log.h>
|
||||
#include <tjp/core/log/LogOf.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
AtlasAggregate::AtlasAggregate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool AtlasAggregate::recompute()
|
||||
{
|
||||
if (!Super::recompute())
|
||||
return false;
|
||||
|
||||
sLogDebug("core::graphics::atlas", "recomputing");
|
||||
|
||||
auto lock = lock_of(mutex);
|
||||
|
||||
auto totalMatrixSize = nextSymbolIndex;
|
||||
auto rowSize = std::ceil(std::sqrt(totalMatrixSize));
|
||||
auto numRows = std::ceil(totalMatrixSize / rowSize);
|
||||
|
||||
matrixDimensions = {
|
||||
int(rowSize),
|
||||
int(numRows)
|
||||
} ;
|
||||
|
||||
aggregateDimensions = math::multiply(matrixDimensions, symbolDimensions);
|
||||
aggregate.resize(aggregateDimensions[0] * aggregateDimensions[1] * pixelSize);
|
||||
|
||||
auto symbolIndexOf = [&](int x, int y) {
|
||||
return y * symbolDimensions.x() + x;
|
||||
} ;
|
||||
|
||||
auto aggregateIndexOf = [&](Index index, int x, int y) {
|
||||
auto numRows = (index / matrixDimensions.x()) * symbolDimensions.y() + y;
|
||||
auto rowIncrement = numRows * aggregateDimensions.x();
|
||||
auto columnIncrement = (index % matrixDimensions.x()) * symbolDimensions.x() + x;
|
||||
|
||||
return
|
||||
rowIncrement +
|
||||
columnIncrement;
|
||||
};
|
||||
|
||||
for (auto i : safe_next(symbols))
|
||||
{
|
||||
auto &symbol_ = i->second;
|
||||
auto symbol = strong(symbol_);
|
||||
if (!symbol)
|
||||
continue;
|
||||
|
||||
// In the future if I make the mutex non recursive, I'll need to erase the pointers
|
||||
// in thhis loop
|
||||
// if (!symbol)
|
||||
// {
|
||||
// symbols.erase(i);
|
||||
// continue;
|
||||
// }
|
||||
|
||||
auto index = symbol->index;
|
||||
for (auto x = 0; x < symbolDimensions.x(); ++x)
|
||||
{
|
||||
for (auto y = 0; y < symbolDimensions.y(); ++y)
|
||||
{
|
||||
auto ip = symbolIndexOf(x, y);
|
||||
auto ap = aggregateIndexOf(index, x, y);
|
||||
|
||||
auto *to = (char *)&aggregate[ap * pixelSize];
|
||||
auto *from = (char *)&symbol->data[ip * pixelSize];
|
||||
|
||||
small_copy(to, from, pixelSize);
|
||||
symbol->realized = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sLogDebug("core::graphics::atlas", "recomputed");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
AtlasAggregate::~AtlasAggregate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
10
tjp/core/graphics/atlas/AtlasAggregate.h
Normal file
10
tjp/core/graphics/atlas/AtlasAggregate.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Atlas.h"
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct AtlasAggregate;
|
||||
|
||||
} // namespace
|
||||
|
||||
26
tjp/core/graphics/atlas/AtlasAggregate.hpp
Normal file
26
tjp/core/graphics/atlas/AtlasAggregate.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "Atlas.hpp"
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct AtlasAggregate : Atlas
|
||||
{
|
||||
using Super = Atlas;
|
||||
|
||||
math::Vector2i matrixDimensions;
|
||||
math::Vector2i aggregateDimensions;
|
||||
Vector<u8> aggregate;
|
||||
|
||||
virtual bool recompute() override;
|
||||
|
||||
AtlasAggregate();
|
||||
virtual ~AtlasAggregate ();
|
||||
|
||||
math::Vector2f getMatrixDimensions() {
|
||||
return matrixDimensions.asType<float>();
|
||||
}
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
53
tjp/core/graphics/atlas/AtlasCacher.hpp
Normal file
53
tjp/core/graphics/atlas/AtlasCacher.hpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include "Atlas.h"
|
||||
|
||||
#include <tjp/core/containers/Vector.h>
|
||||
#include <tjp/core/containers/Map.h>
|
||||
|
||||
#include <tjp/core/math/Vector2.hpp>
|
||||
#include <tjp/core/ptr/Ptr.hpp>
|
||||
#include <tjp/core/threads/Lock.hpp>
|
||||
#include <tjp/core/resource_version/GlobalResourceVersion.hpp>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
typedef u16 Index;
|
||||
using Version = core::GlobalResourceVersion;
|
||||
|
||||
struct Atlas;
|
||||
|
||||
|
||||
template<typename T>
|
||||
struct AtlasCacher : T
|
||||
{
|
||||
typedef T Super;
|
||||
typedef typename Super::Key Key;
|
||||
typedef typename Super::Value Value;
|
||||
|
||||
Vector<StrongPtr<Value>> caches[2];
|
||||
int current=0, prev=1;
|
||||
|
||||
template<typename ... Args>
|
||||
AtlasCacher(Args&& ... args) :
|
||||
Super(std::forward<Args>(args)...)
|
||||
{
|
||||
}
|
||||
|
||||
StrongPtr<Value> get(const Key &key) override
|
||||
{
|
||||
auto p = Super::get(key);
|
||||
caches[current].push_back(p);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
void prune ()
|
||||
{
|
||||
std::swap(current, prev);
|
||||
caches[current].clear();
|
||||
}
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
98
tjp/core/graphics/atlas/AtlasTyped.hpp
Normal file
98
tjp/core/graphics/atlas/AtlasTyped.hpp
Normal file
@@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
|
||||
#include "Atlas.hpp"
|
||||
#include "Font.hpp"
|
||||
#include <tjp/core/containers/Function.h>
|
||||
|
||||
#include <tjp/core/string/String.h>
|
||||
#include <tjp/core/algorithm/map_erase.hpp>
|
||||
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
template<typename Key>
|
||||
struct AtlasTypedSymbol : Symbol
|
||||
{
|
||||
typedef Symbol Super;
|
||||
|
||||
Function<void(Key &)> release;
|
||||
|
||||
AtlasTypedSymbol(size_t size) :
|
||||
Super(size)
|
||||
{}
|
||||
|
||||
~AtlasTypedSymbol()
|
||||
{
|
||||
if (release)
|
||||
release(key);
|
||||
}
|
||||
|
||||
Key key;
|
||||
} ;
|
||||
|
||||
template<typename T, typename K, typename V, typename G>
|
||||
struct AtlasTyped : T
|
||||
{
|
||||
typedef T Super;
|
||||
typedef K Key;
|
||||
typedef V Value;
|
||||
typedef G Generator;
|
||||
|
||||
Map<Key, WeakPtr<Value>> map;
|
||||
virtual void release(const Key &key)
|
||||
{
|
||||
auto lock = lock_of(this->mutex);
|
||||
map_erase(map, key);
|
||||
}
|
||||
|
||||
virtual StrongPtr<Value> get(const Key &key)
|
||||
{
|
||||
auto lock = lock_of(this->mutex);
|
||||
|
||||
auto &symbol_ = map[key];
|
||||
if (auto symbol = strong(symbol_))
|
||||
return symbol;
|
||||
|
||||
auto symbol = generate(key);
|
||||
|
||||
if (!symbol)
|
||||
return source->defaultValue();
|
||||
|
||||
debug_assert(symbol);
|
||||
symbol->release = [this](Key &key) {
|
||||
release(key);
|
||||
};
|
||||
|
||||
symbol->key = key;
|
||||
symbol_ = weak(symbol);
|
||||
|
||||
this->putSymbol(symbol);
|
||||
|
||||
return symbol;
|
||||
}
|
||||
|
||||
StrongPtr<Value> generate(const Key &key)
|
||||
{
|
||||
return source->generate(key);
|
||||
}
|
||||
|
||||
StrongPtr<Generator> source;
|
||||
virtual void add(const StrongPtr<Generator> &source_)
|
||||
{
|
||||
source = source_;
|
||||
this->symbolDimensions = source->symbolDimensions;
|
||||
this->pixelSize = source->pixelSize;
|
||||
}
|
||||
|
||||
Version sourceVersion;
|
||||
bool recompute() override
|
||||
{
|
||||
if (sourceVersion.update(source->version))
|
||||
this->in++;
|
||||
|
||||
return Super::recompute();
|
||||
}
|
||||
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
18
tjp/core/graphics/atlas/AtlasTypedSource.hpp
Normal file
18
tjp/core/graphics/atlas/AtlasTypedSource.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "Atlas.h"
|
||||
|
||||
#include <tjp/core/math/Vector2.hpp>
|
||||
#include <tjp/core/resource_version/GlobalResourceVersion.hpp>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct AtlasTypedSource
|
||||
{
|
||||
math::Vector2i symbolDimensions;
|
||||
u8 pixelSize;
|
||||
|
||||
Version version;
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
9
tjp/core/graphics/atlas/Font.cpp
Normal file
9
tjp/core/graphics/atlas/Font.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "Font.hpp"
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
Font::~Font ()
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace
|
||||
11
tjp/core/graphics/atlas/Font.h
Normal file
11
tjp/core/graphics/atlas/Font.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <tjp/core/types/Types.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
typedef u64 FontID;
|
||||
struct Font;
|
||||
|
||||
} // namespace
|
||||
|
||||
24
tjp/core/graphics/atlas/Font.hpp
Normal file
24
tjp/core/graphics/atlas/Font.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "Font.h"
|
||||
#include "GlyphAtlas.h"
|
||||
|
||||
#include "AtlasTypedSource.hpp"
|
||||
#include <tjp/core/ptr/Ptr.hpp>
|
||||
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct Font : AtlasTypedSource
|
||||
{
|
||||
virtual ~Font ();
|
||||
virtual StrongPtr<GlyphSymbol> generate(const Character &character) = 0;
|
||||
virtual StrongPtr<GlyphSymbol> defaultValue() = 0;
|
||||
|
||||
protected:
|
||||
float ascent, descent;
|
||||
} ;
|
||||
|
||||
|
||||
} // namespace
|
||||
|
||||
53
tjp/core/graphics/atlas/FontMulti.cpp
Normal file
53
tjp/core/graphics/atlas/FontMulti.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#include "FontMulti.hpp"
|
||||
|
||||
#include <tjp/core/log/Log.h>
|
||||
#include <tjp/core/log/LogOf.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
|
||||
FontMulti::FontMulti ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FontMulti::~FontMulti ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FontMulti::add(const StrongPtr<Font> &font)
|
||||
{
|
||||
fonts.push_back(font);
|
||||
|
||||
symbolDimensions = font->symbolDimensions;
|
||||
pixelSize = font->pixelSize;
|
||||
|
||||
// ascent = font->ascent;
|
||||
// descent = font->descent;
|
||||
version++;
|
||||
}
|
||||
|
||||
StrongPtr<GlyphSymbol> FontMulti::generate(const Character &character)
|
||||
{
|
||||
sLogDebug("core::graphics::atlas::font", "multi requested " << logVar(character));
|
||||
|
||||
for (auto &font: fonts)
|
||||
{
|
||||
auto glyph = font->generate(character);
|
||||
version.update(font->version);
|
||||
|
||||
if (glyph)
|
||||
return glyph;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
StrongPtr<GlyphSymbol> FontMulti::defaultValue()
|
||||
{
|
||||
return fonts.front()->defaultValue();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
21
tjp/core/graphics/atlas/FontMulti.hpp
Normal file
21
tjp/core/graphics/atlas/FontMulti.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Font.hpp"
|
||||
#include <tjp/core/containers/Vector.hpp>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct FontMulti : Font
|
||||
{
|
||||
FontMulti ();
|
||||
virtual ~FontMulti ();
|
||||
|
||||
void add(const StrongPtr<Font> &font);
|
||||
Vector<StrongPtr<Font>> fonts;
|
||||
|
||||
StrongPtr<GlyphSymbol> generate(const Character &character) override;
|
||||
StrongPtr<GlyphSymbol> defaultValue() override;
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
106
tjp/core/graphics/atlas/FontSTB.cpp
Normal file
106
tjp/core/graphics/atlas/FontSTB.cpp
Normal file
@@ -0,0 +1,106 @@
|
||||
#include "FontSTB.hpp"
|
||||
#include "GlyphAtlas.hpp"
|
||||
|
||||
#include <imgui/imstb_truetype.h>
|
||||
|
||||
#include <tjp/core/file/File.h>
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct FontSTB::Internal {
|
||||
Vector<char> file;
|
||||
stbtt_fontinfo font;
|
||||
int size;
|
||||
float scale;
|
||||
|
||||
int ascent, descent, lineGap;
|
||||
|
||||
int symbolSize;
|
||||
} ;
|
||||
|
||||
FontSTB::FontSTB(const String &name)
|
||||
{
|
||||
i = strong<Internal>();
|
||||
i->file = core::file::readFile(name);
|
||||
i->size = 64;
|
||||
|
||||
stbtt_InitFont(&i->font, (const unsigned char *)i->file.data(), 0);
|
||||
i->scale = stbtt_ScaleForPixelHeight(&i->font, i->size);
|
||||
stbtt_GetFontVMetrics(&i->font, &i->ascent, &i->descent, &i->lineGap);
|
||||
|
||||
symbolDimensions = { i->size, i->size };
|
||||
i->symbolSize = symbolDimensions[0] * symbolDimensions[1];
|
||||
pixelSize = sizeof(Pixel);
|
||||
|
||||
ascent = i->scale * i->ascent;
|
||||
descent = i->scale * i->descent;
|
||||
}
|
||||
|
||||
StrongPtr<GlyphSymbol> FontSTB::generate(const Character &character)
|
||||
{
|
||||
int w, h, ox, oy;
|
||||
auto bitmap = stbtt_GetCodepointBitmap(&i->font, 0, i->scale, (int)character, &w, &h, &ox, &oy);
|
||||
if (!bitmap)
|
||||
return nullptr;
|
||||
|
||||
debug_assert(w < symbolDimensions[0]);
|
||||
debug_assert(h < symbolDimensions[1]);
|
||||
|
||||
auto bitmapIndexOf = [&](int x, int y) {
|
||||
return y * w + x;
|
||||
} ;
|
||||
|
||||
auto symbolIndexOf = [&](int x, int y) {
|
||||
return y * symbolDimensions.x() + x;
|
||||
};
|
||||
|
||||
auto symbol = strong<GlyphSymbol>(i->symbolSize * sizeof(Pixel));
|
||||
symbol->data.resize(i->symbolSize);
|
||||
|
||||
|
||||
auto *pixels = (Pixel *)symbol->data.data();
|
||||
|
||||
for (auto x=0; x<w; ++x)
|
||||
for (auto y=0; y<h; ++y)
|
||||
pixels[symbolIndexOf(x, y)] = bitmap[bitmapIndexOf(x, y)];
|
||||
|
||||
stbtt_FreeBitmap(bitmap, nullptr);
|
||||
|
||||
symbol->extents = {
|
||||
float(w) / symbolDimensions[0],
|
||||
float(h) / symbolDimensions[1]
|
||||
};
|
||||
|
||||
symbol->offset = {
|
||||
float(ox) / symbolDimensions[0],
|
||||
float(oy) / symbolDimensions[1]
|
||||
} ;
|
||||
|
||||
symbol->uv = {
|
||||
float(w) / symbolDimensions[0],
|
||||
float(h) / symbolDimensions[1]
|
||||
} ;
|
||||
|
||||
int advance, lsb;
|
||||
stbtt_GetCodepointHMetrics(&i->font, character, &advance, &lsb);
|
||||
symbol->advance = i->scale * advance / symbolDimensions[0];
|
||||
|
||||
symbol->ascent = ascent / symbolDimensions[1];
|
||||
|
||||
return symbol;
|
||||
}
|
||||
|
||||
StrongPtr<GlyphSymbol> FontSTB::defaultValue()
|
||||
{
|
||||
if (!default_)
|
||||
{
|
||||
default_ = strong<GlyphSymbol>(i->symbolSize * sizeof(Pixel));
|
||||
default_->data.resize(i->symbolSize);
|
||||
}
|
||||
|
||||
return default_;
|
||||
}
|
||||
|
||||
|
||||
} // namespace
|
||||
9
tjp/core/graphics/atlas/FontSTB.h
Normal file
9
tjp/core/graphics/atlas/FontSTB.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "GlyphAtlas.h"
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct FontSTB;
|
||||
|
||||
} // namespace
|
||||
25
tjp/core/graphics/atlas/FontSTB.hpp
Normal file
25
tjp/core/graphics/atlas/FontSTB.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "Font.hpp"
|
||||
#include "FontSTB.h"
|
||||
|
||||
#include <tjp/core/string/String.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct FontSTB : Font
|
||||
{
|
||||
typedef u8 Pixel;
|
||||
|
||||
struct Internal;
|
||||
StrongPtr<Internal> i;
|
||||
|
||||
FontSTB(const String &name);
|
||||
|
||||
StrongPtr<GlyphSymbol> generate(const Character &character) override;
|
||||
|
||||
StrongPtr<GlyphSymbol> default_;
|
||||
StrongPtr<GlyphSymbol> defaultValue() override;
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
146
tjp/core/graphics/atlas/FontSTB_SDF.cpp
Normal file
146
tjp/core/graphics/atlas/FontSTB_SDF.cpp
Normal file
@@ -0,0 +1,146 @@
|
||||
#include "FontSTB_SDF.hpp"
|
||||
#include "GlyphAtlas.hpp"
|
||||
|
||||
#include <imgui/imstb_truetype.h>
|
||||
|
||||
#include <tjp/core/file/File.h>
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
#include <tjp/core/log/Log.h>
|
||||
#include <tjp/core/log/LogOf.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
STBTT_DEF unsigned char * stbtt_GetCodepointSDF_CheckZero(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
|
||||
{
|
||||
auto glyphIndex = stbtt_FindGlyphIndex(info, codepoint);
|
||||
if (glyphIndex == 0)
|
||||
return nullptr;
|
||||
|
||||
return stbtt_GetGlyphSDF(info, scale, glyphIndex, padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff);
|
||||
}
|
||||
|
||||
|
||||
struct FontSTB_SDF::Internal {
|
||||
Vector<char> file;
|
||||
stbtt_fontinfo font;
|
||||
int size;
|
||||
float scale;
|
||||
int padding;
|
||||
|
||||
int ascent, descent, lineGap;
|
||||
|
||||
int symbolSize;
|
||||
} ;
|
||||
|
||||
FontSTB_SDF::FontSTB_SDF(const String &name)
|
||||
{
|
||||
i = strong<Internal>();
|
||||
i->file = core::file::readFile(name);
|
||||
i->size = 64;
|
||||
i->padding = 8;
|
||||
|
||||
stbtt_InitFont(&i->font, (const unsigned char *)i->file.data(), 0);
|
||||
i->scale = stbtt_ScaleForPixelHeight(&i->font, i->size - i->padding);
|
||||
stbtt_GetFontVMetrics(&i->font, &i->ascent, &i->descent, &i->lineGap);
|
||||
|
||||
symbolDimensions = { i->size, i->size };
|
||||
i->symbolSize = symbolDimensions[0] * symbolDimensions[1];
|
||||
pixelSize = sizeof(Pixel);
|
||||
|
||||
ascent = i->scale * i->ascent;
|
||||
descent = i->scale * i->descent;
|
||||
}
|
||||
|
||||
StrongPtr<GlyphSymbol> FontSTB_SDF::generate(const Character &character)
|
||||
{
|
||||
sLogDebug("core::graphics::atlas::font", "requested " << logVar(character));
|
||||
|
||||
int w, h, ox, oy;
|
||||
int padding = i->padding - 2;
|
||||
unsigned char onedge_value = 128;
|
||||
float pixel_dist_scale = 16;
|
||||
|
||||
auto bitmap = stbtt_GetCodepointSDF_CheckZero(
|
||||
&i->font, i->scale,
|
||||
(int)character,
|
||||
padding, onedge_value,
|
||||
pixel_dist_scale,
|
||||
&w, &h, &ox, &oy
|
||||
);
|
||||
|
||||
if (!bitmap)
|
||||
{
|
||||
sLogDebug("core::graphics::atlas::font", "No bitmap for " << logVar(character));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto symbol = strong<GlyphSymbol>(i->symbolSize * sizeof(Pixel));
|
||||
symbol->data.resize(i->symbolSize);
|
||||
int advance, lsb;
|
||||
stbtt_GetCodepointHMetrics(&i->font, character, &advance, &lsb);
|
||||
symbol->advance = i->scale * advance / symbolDimensions[0];
|
||||
symbol->ascent = ascent / symbolDimensions[1];
|
||||
|
||||
debug_assert(w < symbolDimensions[0]);
|
||||
debug_assert(h < symbolDimensions[1]);
|
||||
|
||||
auto bitmapIndexOf = [&](int x, int y) {
|
||||
return y * w + x;
|
||||
} ;
|
||||
|
||||
auto symbolIndexOf = [&](int x, int y) {
|
||||
return y * symbolDimensions.x() + x;
|
||||
};
|
||||
|
||||
auto w_ = std::min(w, i->size);
|
||||
auto h_ = std::min(h, i->size);
|
||||
|
||||
auto *pixels = (Pixel *)symbol->data.data();
|
||||
|
||||
for (auto x=0; x<w_; ++x)
|
||||
for (auto y=0; y<h_; ++y)
|
||||
pixels[symbolIndexOf(x, y)] = bitmap[bitmapIndexOf(x, y)];
|
||||
|
||||
stbtt_FreeSDF(bitmap, nullptr);
|
||||
|
||||
symbol->extents = {
|
||||
float(w) / symbolDimensions[0],
|
||||
float(h) / symbolDimensions[1]
|
||||
};
|
||||
|
||||
symbol->offset = {
|
||||
float(ox) / symbolDimensions[0],
|
||||
float(oy) / symbolDimensions[1]
|
||||
} ;
|
||||
|
||||
symbol->uv = {
|
||||
float(w) / symbolDimensions[0],
|
||||
float(h) / symbolDimensions[1]
|
||||
} ;
|
||||
|
||||
|
||||
return symbol;
|
||||
}
|
||||
|
||||
StrongPtr<GlyphSymbol> FontSTB_SDF::defaultValue()
|
||||
{
|
||||
if (!default_)
|
||||
{
|
||||
auto symbol = strong<GlyphSymbol>(i->symbolSize * sizeof(Pixel));
|
||||
symbol->data.resize(i->symbolSize);
|
||||
int advance, lsb;
|
||||
stbtt_GetCodepointHMetrics(&i->font, ' ', &advance, &lsb);
|
||||
symbol->advance = i->scale * advance / symbolDimensions[0];
|
||||
symbol->ascent = ascent / symbolDimensions[1];
|
||||
|
||||
default_ = symbol;
|
||||
|
||||
// default_ = strong<GlyphSymbol>(i->symbolSize * sizeof(Pixel));
|
||||
// default_->data.resize(i->symbolSize);
|
||||
}
|
||||
|
||||
return default_;
|
||||
}
|
||||
|
||||
|
||||
} // namespace
|
||||
9
tjp/core/graphics/atlas/FontSTB_SDF.h
Normal file
9
tjp/core/graphics/atlas/FontSTB_SDF.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "GlyphAtlas.h"
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct FontSTB_SDF;
|
||||
|
||||
} // namespace
|
||||
25
tjp/core/graphics/atlas/FontSTB_SDF.hpp
Normal file
25
tjp/core/graphics/atlas/FontSTB_SDF.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "Font.hpp"
|
||||
#include "FontSTB_SDF.h"
|
||||
|
||||
#include <tjp/core/string/String.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
struct FontSTB_SDF : Font
|
||||
{
|
||||
typedef u8 Pixel;
|
||||
|
||||
struct Internal;
|
||||
StrongPtr<Internal> i;
|
||||
|
||||
FontSTB_SDF(const String &name);
|
||||
|
||||
StrongPtr<GlyphSymbol> generate(const Character &character) override;
|
||||
|
||||
StrongPtr<GlyphSymbol> default_;
|
||||
StrongPtr<GlyphSymbol> defaultValue() override;
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
38
tjp/core/graphics/atlas/GlyphAtlas.cpp
Normal file
38
tjp/core/graphics/atlas/GlyphAtlas.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "GlyphAtlas.hpp"
|
||||
|
||||
#include <tjp/core/iterators/range.hpp>
|
||||
#include <tjp/core/string/starts_with.hpp>
|
||||
#include <tjp/core/math/Real.h>
|
||||
#include <tjp/core/math/Algorithm.hpp>
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
|
||||
#include <tjp/core/math/Vector2.inl>
|
||||
#include <tjp/core/math/Real.inl>
|
||||
#include <utfcpp/utf8.h>
|
||||
|
||||
#include <tjp/core/algorithm/map_erase.hpp>
|
||||
|
||||
#include <tjp/core/assert/handle_assert.hpp>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
GlyphSymbol::GlyphSymbol(size_t size) :
|
||||
Super(size)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
StrongPtr<Text> GlyphAtlas::getText(const String &text)
|
||||
{
|
||||
auto utf16text = utf8::utf8to16(text);
|
||||
|
||||
auto renderable = strong<Text>();
|
||||
for (auto &c: utf16text)
|
||||
renderable->symbols.push_back(get(c));
|
||||
|
||||
renderable->text = text;
|
||||
|
||||
return renderable;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
19
tjp/core/graphics/atlas/GlyphAtlas.h
Normal file
19
tjp/core/graphics/atlas/GlyphAtlas.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <tjp/core/types/Types.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
typedef size_t Character;
|
||||
|
||||
struct GlyphSymbol;
|
||||
|
||||
typedef u64 FontID;
|
||||
|
||||
struct Font;
|
||||
struct Text;
|
||||
|
||||
struct GlyphAtlas;
|
||||
|
||||
} // namespace
|
||||
|
||||
41
tjp/core/graphics/atlas/GlyphAtlas.hpp
Normal file
41
tjp/core/graphics/atlas/GlyphAtlas.hpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "GlyphAtlas.h"
|
||||
|
||||
#include "AtlasTyped.hpp"
|
||||
#include "AtlasAggregate.hpp"
|
||||
#include <tjp/core/string/String.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
typedef size_t Character;
|
||||
|
||||
struct GlyphSymbol : AtlasTypedSymbol<Character>
|
||||
{
|
||||
typedef AtlasTypedSymbol<Character> Super;
|
||||
|
||||
GlyphSymbol(size_t size);
|
||||
|
||||
math::Vector2f extents;
|
||||
math::Vector2f offset;
|
||||
math::Vector2f uv;
|
||||
float advance;
|
||||
|
||||
float ascent;
|
||||
};
|
||||
|
||||
struct Text
|
||||
{
|
||||
String text;
|
||||
Vector<StrongPtr<GlyphSymbol>> symbols;
|
||||
} ;
|
||||
|
||||
struct GlyphAtlas : AtlasTyped<AtlasAggregate, Character, GlyphSymbol, Font>
|
||||
{
|
||||
typedef Atlas Super;
|
||||
|
||||
StrongPtr<Text> getText(const String &text);
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
72
tjp/core/graphics/atlas/IconAtlas.cpp
Normal file
72
tjp/core/graphics/atlas/IconAtlas.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
#include "IconAtlas.hpp"
|
||||
|
||||
#include <tjp/core/iterators/range.hpp>
|
||||
#include <tjp/core/string/starts_with.hpp>
|
||||
#include <tjp/core/math/Real.h>
|
||||
#include <tjp/core/math/Algorithm.hpp>
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
|
||||
#include <tjp/core/math/Vector2.inl>
|
||||
#include <tjp/core/math/Real.inl>
|
||||
#include <utfcpp/utf8.h>
|
||||
|
||||
#include <tjp/core/algorithm/map_erase.hpp>
|
||||
|
||||
#include <tjp/core/assert/handle_assert.hpp>
|
||||
#include <tjp/core/file/File.h>
|
||||
|
||||
#include <tjp/core/string/Str.hpp>
|
||||
|
||||
#include <stb/stb_image.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
IconSource::IconSource (const String &resourcesPath_, const math::Vector2i &symbolDimensions_, size_t pixelSize_) :
|
||||
resourcesPath(resourcesPath_),
|
||||
symbolDimensions(symbolDimensions_),
|
||||
pixelSize(pixelSize_)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
IconSource::~IconSource ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
StrongPtr<IconSymbol> IconSource::generate(const IconName &name)
|
||||
{
|
||||
auto symbol = strong<IconSymbol>(symbolDimensions.x() * symbolDimensions.y() * pixelSize);
|
||||
|
||||
String resolution = "-128x128";
|
||||
|
||||
auto fileName = resourcesPath + "/images/" + name.toString() + resolution;
|
||||
fileName += ".png";
|
||||
|
||||
if (!file::fileExists(fileName))
|
||||
{
|
||||
fileName = resourcesPath + "/images/none-128x128.png";
|
||||
if (!file::fileExists(fileName))
|
||||
return symbol;
|
||||
}
|
||||
|
||||
int x, y, n;
|
||||
auto pixels = stbi_load(fileName.c_str(), &x, &y, &n, 4);
|
||||
|
||||
symbol->data.assign(pixels, pixels + (x * y * n));
|
||||
stbi_image_free(pixels);
|
||||
|
||||
return symbol;
|
||||
}
|
||||
|
||||
StrongPtr<IconSource::IconSymbol> IconSource::defaultValue()
|
||||
{
|
||||
if (!default_)
|
||||
{
|
||||
default_ = strong<IconSymbol>(symbolDimensions.x() * symbolDimensions.y() * pixelSize);
|
||||
}
|
||||
|
||||
return default_;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
15
tjp/core/graphics/atlas/IconAtlas.h
Normal file
15
tjp/core/graphics/atlas/IconAtlas.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <tjp/core/string/String.h>
|
||||
#include <tjp/core/string/Str.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
using IconName = Str;
|
||||
|
||||
struct IconSource;
|
||||
|
||||
struct IconAtlas;
|
||||
|
||||
} // namespace
|
||||
|
||||
39
tjp/core/graphics/atlas/IconAtlas.hpp
Normal file
39
tjp/core/graphics/atlas/IconAtlas.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "IconAtlas.h"
|
||||
|
||||
#include "AtlasTyped.hpp"
|
||||
#include "AtlasAggregate.hpp"
|
||||
#include <tjp/core/string/String.h>
|
||||
#include <tjp/core/string/Str.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas {
|
||||
|
||||
using IconName = Str;
|
||||
|
||||
using IconSymbol = AtlasTypedSymbol<IconName>;
|
||||
|
||||
struct IconSource
|
||||
{
|
||||
IconSource (const String &resourcesPath_, const math::Vector2i &symbolDimensions, size_t pixelSize);
|
||||
virtual ~IconSource ();
|
||||
|
||||
using IconSymbol = atlas::IconSymbol;
|
||||
String resourcesPath;
|
||||
|
||||
StrongPtr<IconSymbol> generate(const IconName &);
|
||||
|
||||
StrongPtr<IconSymbol> default_;
|
||||
StrongPtr<IconSymbol> defaultValue();
|
||||
|
||||
math::Vector2i symbolDimensions;
|
||||
size_t pixelSize;
|
||||
} ;
|
||||
|
||||
struct IconAtlas : AtlasTyped<AtlasAggregate, IconName, IconSymbol, IconSource>
|
||||
{
|
||||
typedef AtlasTyped<AtlasAggregate, IconName, IconSymbol, IconSource> Super;
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
129
tjp/core/graphics/atlas/opengl/AtlasAggregate.cpp
Normal file
129
tjp/core/graphics/atlas/opengl/AtlasAggregate.cpp
Normal file
@@ -0,0 +1,129 @@
|
||||
#include "AtlasAggregate.hpp"
|
||||
#include "../AtlasAggregate.hpp"
|
||||
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
#include <tjp/core/log/Log.h>
|
||||
#include <tjp/core/log/LogOf.h>
|
||||
|
||||
#include <tjp/core/math/Math+IO.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::opengl {
|
||||
|
||||
AtlasAggregate::AtlasAggregate(const StrongPtr<atlas::AtlasAggregate> &atlas_, graphics::RendererOpenGL *renderer_) :
|
||||
atlas(atlas_),
|
||||
renderer(renderer_)
|
||||
{
|
||||
}
|
||||
|
||||
AtlasAggregate::~AtlasAggregate()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool AtlasAggregate::recompute()
|
||||
{
|
||||
if (!atlas->recompute())
|
||||
return false;
|
||||
|
||||
if (atlas->aggregate.empty())
|
||||
return false;
|
||||
|
||||
sLogDebug("core::graphics::atlas", "vuku recomputing " << logVar(atlas->aggregate.size()));
|
||||
|
||||
|
||||
sLogDebug("core::graphics::atlas",
|
||||
logVar(atlas->aggregateDimensions)
|
||||
<< logVar(atlas->matrixDimensions)
|
||||
<< logVar(atlas->aggregate.size()));
|
||||
|
||||
if (!texture)
|
||||
{
|
||||
texture = renderer->memory->makeDiscard<graphics::opengl::Texture>(
|
||||
graphics::opengl::glGenTexture(), GL_TEXTURE_2D
|
||||
);
|
||||
|
||||
texture->bind();
|
||||
|
||||
// Set texture parameters
|
||||
glValidate(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glValidate(glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture->bind();
|
||||
}
|
||||
|
||||
|
||||
if (renderer->isOpenGLES)
|
||||
{
|
||||
Vector<u8> temp;
|
||||
const auto *data = atlas->aggregate.data();
|
||||
|
||||
if (renderer->isOpenGLES && atlas->pixelSize == 1)
|
||||
{
|
||||
temp.resize(atlas->aggregate.size() * 4);
|
||||
auto *p = temp.data();
|
||||
for (auto &v : atlas->aggregate)
|
||||
{
|
||||
*p++ = v;
|
||||
*p++ = v;
|
||||
*p++ = v;
|
||||
*p++ = v;
|
||||
}
|
||||
|
||||
data = temp.data();
|
||||
}
|
||||
|
||||
// Upload texture data
|
||||
glValidate(
|
||||
glTexImage2D,
|
||||
|
||||
GL_TEXTURE_2D, 0,
|
||||
|
||||
GL_RGBA,
|
||||
|
||||
(u32)atlas->aggregateDimensions[0],
|
||||
(u32)atlas->aggregateDimensions[1],
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Upload texture data
|
||||
glValidate(glTexImage2D,
|
||||
GL_TEXTURE_2D, 0,
|
||||
|
||||
atlas->pixelSize == 1 ?
|
||||
GL_RED :
|
||||
GL_RGBA,
|
||||
|
||||
(u32)atlas->aggregateDimensions[0],
|
||||
(u32)atlas->aggregateDimensions[1],
|
||||
0,
|
||||
atlas->pixelSize == 1 ?
|
||||
GL_RED :
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
atlas->aggregate.data()
|
||||
);
|
||||
}
|
||||
|
||||
texture->unbind();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AtlasAggregate::bind()
|
||||
{
|
||||
texture->bind();
|
||||
}
|
||||
|
||||
void AtlasAggregate::unbind()
|
||||
{
|
||||
texture->unbind();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
7
tjp/core/graphics/atlas/opengl/AtlasAggregate.h
Normal file
7
tjp/core/graphics/atlas/opengl/AtlasAggregate.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace tjp::core::graphics::atlas::opengl {
|
||||
|
||||
struct AtlasAggregate;
|
||||
|
||||
} // namespace
|
||||
27
tjp/core/graphics/atlas/opengl/AtlasAggregate.hpp
Normal file
27
tjp/core/graphics/atlas/opengl/AtlasAggregate.hpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "../AtlasAggregate.h"
|
||||
#include "../../opengl.h"
|
||||
|
||||
#include <tjp/core/ptr/Ptr.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::opengl {
|
||||
|
||||
struct AtlasAggregate
|
||||
{
|
||||
AtlasAggregate(const StrongPtr<atlas::AtlasAggregate> &atlas, RendererOpenGL *renderer);
|
||||
~AtlasAggregate();
|
||||
|
||||
StrongPtr<atlas::AtlasAggregate> atlas;
|
||||
|
||||
graphics::RendererOpenGL *renderer;
|
||||
|
||||
GLDiscardTexture texture;
|
||||
|
||||
bool recompute();
|
||||
|
||||
void bind();
|
||||
void unbind();
|
||||
};
|
||||
|
||||
} // namespace
|
||||
22
tjp/core/graphics/atlas/opengl/AtlasOf.hpp
Normal file
22
tjp/core/graphics/atlas/opengl/AtlasOf.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../opengl.h"
|
||||
|
||||
#include <tjp/core/ptr/Ptr.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::opengl {
|
||||
|
||||
template<typename T, typename U>
|
||||
struct AtlasOf : T
|
||||
{
|
||||
typedef T Super;
|
||||
|
||||
AtlasOf(const StrongPtr<U> &atlas_, RendererOpenGL *renderer_) :
|
||||
Super(atlas_, renderer_),
|
||||
atlas(atlas_)
|
||||
{}
|
||||
|
||||
StrongPtr<U> atlas;
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
15
tjp/core/graphics/atlas/shader/atlas_extensions.h
Normal file
15
tjp/core/graphics/atlas/shader/atlas_extensions.h
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
#ifndef CROWN_ATLAS_SHADER_EXTENSIONS_H
|
||||
#define CROWN_ATLAS_SHADER_EXTENSIONS_H
|
||||
|
||||
//#extension GL_EXT_shader_explicit_arithmetic_types_int16 : enable
|
||||
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
//#extension GL_ARB_separate_shader_objects : enable
|
||||
//#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
|
||||
//#extension GL_EXT_shader_explicit_arithmetic_types_int16 : enable
|
||||
//#extension GL_EXT_debug_printf : enable
|
||||
|
||||
|
||||
#endif
|
||||
34
tjp/core/graphics/atlas/shader/atlas_texture_pixel.h
Normal file
34
tjp/core/graphics/atlas/shader/atlas_texture_pixel.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#ifndef _ATLAS_TEXTURE_PIXEL_H_
|
||||
#define _ATLAS_TEXTURE_PIXEL_H_
|
||||
|
||||
#include "atlas_types.h"
|
||||
#include "atlas_texture_uv.h"
|
||||
|
||||
//vec4 texture_pixel(in TextureAtlas s, TextureAtlasUV uv);
|
||||
//vec4 texture_pixel_no_border(in TextureAtlas s, TextureAtlasUV uv);
|
||||
|
||||
vec2 inside_clamp(vec2 uv)
|
||||
{
|
||||
return clamp(uv, 0.01, 0.99);
|
||||
}
|
||||
|
||||
vec4 pixel_direct(in TextureAtlas s, TextureAtlasIndex textureIndex, vec2 uv, TextureAtlasExtents textureAtlasExtents)
|
||||
{
|
||||
uv = inside_clamp(uv);
|
||||
|
||||
// TODO: change to atlas_texture_uv(textureIndex, uv, textureAtlasExtents);
|
||||
TextureAtlasMatrix textureMatrix = generateTextureMatrix(textureIndex, textureAtlasExtents);
|
||||
|
||||
return texture_pixel(s, generateTextureCoord(textureMatrix, uv));
|
||||
}
|
||||
|
||||
vec4 pixel_direct_no_border(in TextureAtlas s, TextureAtlasIndex textureIndex, vec2 uv, TextureAtlasExtents textureAtlasExtents)
|
||||
{
|
||||
uv = inside_clamp(uv);
|
||||
|
||||
TextureAtlasMatrix textureMatrix = generateTextureMatrix(textureIndex, textureAtlasExtents);
|
||||
|
||||
return texture_pixel_no_border(s, generateTextureCoord(textureMatrix, uv));
|
||||
}
|
||||
|
||||
#endif
|
||||
45
tjp/core/graphics/atlas/shader/atlas_texture_pixel_bloom.h
Normal file
45
tjp/core/graphics/atlas/shader/atlas_texture_pixel_bloom.h
Normal file
@@ -0,0 +1,45 @@
|
||||
#ifndef _ATLAS_TEXTURE_BLOOM_H_
|
||||
#define _ATLAS_TEXTURE_BLOOM_H_
|
||||
|
||||
#include "atlas_types.h"
|
||||
#include "bloom.h"
|
||||
|
||||
vec4 bloom(vec3 rgb, vec3 background, float distance, float outlineWidth, float outlineGradientWidth);
|
||||
|
||||
|
||||
vec4 texture_pixel(in TextureAtlas s, TextureAtlasUV uv, vec3 outline)
|
||||
{
|
||||
vec4 pixel = texture(s, uv);
|
||||
|
||||
return
|
||||
bloom(
|
||||
pixel.rgb,
|
||||
outline,
|
||||
pixel.a,
|
||||
0.05,
|
||||
0.05
|
||||
);
|
||||
}
|
||||
|
||||
vec3 bloom_borderColor = vec3(1,0,0);
|
||||
|
||||
vec4 texture_pixel(in TextureAtlas s, TextureAtlasUV uv)
|
||||
{
|
||||
return texture_pixel(s, uv, bloom_borderColor);
|
||||
}
|
||||
|
||||
vec4 texture_pixel_no_border(in TextureAtlas s, TextureAtlasUV uv)
|
||||
{
|
||||
vec4 pixel = texture(s, uv);
|
||||
|
||||
return
|
||||
bloom(
|
||||
pixel.rgb,
|
||||
pixel.rgb,
|
||||
pixel.a,
|
||||
0.05,
|
||||
0.05
|
||||
);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef _ATLAS_TEXTURE_PASSTHROUGH_H_
|
||||
#define _ATLAS_TEXTURE_PASSTHROUGH_H_
|
||||
|
||||
#include "atlas_types.h"
|
||||
|
||||
vec4 texture_pixel(in TextureAtlas s, TextureAtlasUV uv)
|
||||
{
|
||||
return texture(s, uv);
|
||||
}
|
||||
|
||||
vec4 texture_pixel_no_border(in TextureAtlas s, TextureAtlasUV uv)
|
||||
{
|
||||
return texture(s, uv);
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
67
tjp/core/graphics/atlas/shader/atlas_texture_uv.h
Normal file
67
tjp/core/graphics/atlas/shader/atlas_texture_uv.h
Normal file
@@ -0,0 +1,67 @@
|
||||
#ifndef _ATLAS_TEXTURE_UV_H_
|
||||
#define _ATLAS_TEXTURE_UV_H_
|
||||
|
||||
#include "atlas_types.h"
|
||||
|
||||
#if defined(USE_ATLAS_AGGREGATE)
|
||||
TextureAtlasMatrix generateTextureMatrix (TextureAtlasIndex glyph_, TextureAtlasExtents glyphMatrix)
|
||||
{
|
||||
if (glyph_ < TextureAtlasIndex(0))
|
||||
return vec4(0,0,0,0);
|
||||
|
||||
int glyph = int(glyph_);
|
||||
|
||||
vec2 glyphMatrixPosition = vec2(
|
||||
glyph % int(glyphMatrix[0]),
|
||||
glyph / int(glyphMatrix[0])
|
||||
);
|
||||
|
||||
vec2 uvTL = glyphMatrixPosition / glyphMatrix;
|
||||
|
||||
return vec4(uvTL[0], uvTL[1], 1.0/glyphMatrix.x, 1.0/glyphMatrix.y);
|
||||
}
|
||||
|
||||
TextureAtlasUV generateTextureCoord(TextureAtlasMatrix matrix, TextureAtlasUV uv)
|
||||
{
|
||||
return matrix.xy + uv * matrix.zw;
|
||||
}
|
||||
|
||||
TextureAtlasUV atlas_texture_uv (TextureAtlasIndex glyph_, vec2 uv, TextureAtlasExtents glyphMatrix)
|
||||
{
|
||||
int glyph = int(glyph_);
|
||||
int glyphMatrixi0 = int(glyphMatrix[0]);
|
||||
|
||||
vec2 glyphMatrixPosition = vec2(
|
||||
glyph % glyphMatrixi0,
|
||||
glyph / glyphMatrixi0
|
||||
);
|
||||
|
||||
vec2 uvTL = glyphMatrixPosition / glyphMatrix;
|
||||
vec2 uvD = vec2(1,1) / glyphMatrix;
|
||||
return uv * uvD + uvTL;
|
||||
}
|
||||
|
||||
#elif defined(USE_ATLAS_LAYERS)
|
||||
|
||||
TextureAtlasMatrix generateTextureMatrix (TextureAtlasIndex glyph, TextureAtlasExtents glyphMatrix)
|
||||
{
|
||||
return TextureAtlasMatrix(glyph);
|
||||
}
|
||||
|
||||
TextureAtlasUV generateTextureCoord(TextureAtlasMatrix matrix, vec2 uv)
|
||||
{
|
||||
return vec3(uv.x, uv.y, matrix);
|
||||
}
|
||||
|
||||
|
||||
|
||||
TextureAtlasUV atlas_texture_uv (TextureAtlasIndex glyph, vec2 uv, TextureAtlasExtents glyphMatrix)
|
||||
{
|
||||
return TextureAtlasUV(uv.x, uv.y, glyph);
|
||||
}
|
||||
|
||||
#else
|
||||
#pragma error
|
||||
#endif
|
||||
|
||||
#endif
|
||||
18
tjp/core/graphics/atlas/shader/atlas_types.h
Normal file
18
tjp/core/graphics/atlas/shader/atlas_types.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#ifndef _ATLAS_SHADER_TYPES_
|
||||
#define _ATLAS_SHADER_TYPES_
|
||||
|
||||
#include "base/types.h"
|
||||
|
||||
#define VULKAN_VEC2F vec2
|
||||
#define VULKAN_VEC3F vec3
|
||||
#define VULKAN_VEC4F vec4
|
||||
|
||||
#include "atlas_types_cross.h"
|
||||
|
||||
#define TextureAtlasIndex TextureAtlasIndex_VULKAN
|
||||
#define TextureAtlas TextureAtlas_VULKAN
|
||||
#define TextureAtlasUV TextureAtlasUV_VULKAN
|
||||
#define TextureAtlasExtents TextureAtlasExtents_VULKAN
|
||||
#define TextureAtlasMatrix TextureAtlasMatrix_VULKAN
|
||||
|
||||
#endif
|
||||
25
tjp/core/graphics/atlas/shader/atlas_types_cross.h
Normal file
25
tjp/core/graphics/atlas/shader/atlas_types_cross.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#ifndef _ATLAS_SHADER_TYPES_CROSS_
|
||||
#define _ATLAS_SHADER_TYPES_CROSS_
|
||||
|
||||
#define USE_ATLAS_AGGREGATE
|
||||
|
||||
#if defined(USE_ATLAS_AGGREGATE)
|
||||
#define TextureAtlasIndex_VULKAN r32
|
||||
#define TextureAtlas_VULKAN sampler2D
|
||||
#define TextureAtlasUV_VULKAN VULKAN_VEC2F
|
||||
#define TextureAtlasExtents_VULKAN VULKAN_VEC2F
|
||||
#define TextureAtlasMatrix_VULKAN VULKAN_VEC4F
|
||||
|
||||
#elif defined(USE_ATLAS_LAYERS)
|
||||
#define TextureAtlasIndex_VULKAN s32
|
||||
#define TextureAtlas_VULKAN sampler2DArray
|
||||
#define TextureAtlasUV_VULKAN VULKAN_VEC3F
|
||||
#define TextureAtlasExtents_VULKAN s32
|
||||
#define TextureAtlasMatrix_VULKAN s32
|
||||
#else
|
||||
|
||||
#pragma error
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
1
tjp/core/graphics/atlas/shader/base
Symbolic link
1
tjp/core/graphics/atlas/shader/base
Symbolic link
@@ -0,0 +1 @@
|
||||
../../shader
|
||||
7
tjp/core/graphics/atlas/shader/bloom.h
Executable file
7
tjp/core/graphics/atlas/shader/bloom.h
Executable file
@@ -0,0 +1,7 @@
|
||||
#ifndef _ATLAS_BLOOM_H_
|
||||
#define _ATLAS_BLOOM_H_
|
||||
|
||||
//#include "bloom_alpha.h"
|
||||
#include "bloom_sdf.h"
|
||||
|
||||
#endif
|
||||
50
tjp/core/graphics/atlas/shader/bloom_alpha.h
Executable file
50
tjp/core/graphics/atlas/shader/bloom_alpha.h
Executable file
@@ -0,0 +1,50 @@
|
||||
|
||||
vec4 bloom_sample(sampler2D textureSampler, vec4 matrix, vec2 uv)
|
||||
{
|
||||
uv = clamp(uv, 0.0, 1.0);
|
||||
// if (textureCoordInvalid(uv))
|
||||
// return vec4(0,0,0,0);
|
||||
|
||||
return texture(textureSampler, generateTextureCoord(matrix, uv));
|
||||
}
|
||||
|
||||
vec4 bloom(sampler2D textureSampler, int textureIndex, vec2 uv, vec3 bloomColor, float cycle, vec4 colorMultiplier)
|
||||
{
|
||||
TextureAtlasMatrix textureMatrix = generateTextureMatrix(textureIndex, p.textureAtlasExtents);
|
||||
vec4 pixel = bloom_sample(textureSampler, textureMatrix, uv);
|
||||
|
||||
if (pixel.a > 0.1)
|
||||
return colorMultiplier * pixel;
|
||||
|
||||
vec2 textureOffset = 2 * vec2(0.01, 0.02);
|
||||
|
||||
const int iterations = 4;
|
||||
float a = 0.0;
|
||||
for(int i = -iterations; i <= iterations; ++i)
|
||||
{
|
||||
if (i == 0)
|
||||
continue;
|
||||
|
||||
for(int j = -iterations; j <= iterations; ++j)
|
||||
{
|
||||
if (j == 0)
|
||||
continue;
|
||||
|
||||
// eventually should multiply by a matrix
|
||||
vec2 offset = vec2(textureOffset.x * i, textureOffset.y * j);
|
||||
|
||||
a += 2 * bloom_sample(textureSampler, textureMatrix, uv + offset).a / abs(i*j);
|
||||
}
|
||||
}
|
||||
|
||||
a = clamp(a,0,1);
|
||||
|
||||
return vec4(bloomColor.rgb, cycle * a);
|
||||
}
|
||||
|
||||
vec4 bloom(sampler2D textureSampler, int textureIndex, vec2 uv, vec4 bloomColor)
|
||||
{
|
||||
return bloom(textureSampler, textureIndex, uv, bloomColor.rgb, bloomColor.a, vec4(1));
|
||||
}
|
||||
|
||||
|
||||
7
tjp/core/graphics/atlas/shader/bloom_constants.h
Executable file
7
tjp/core/graphics/atlas/shader/bloom_constants.h
Executable file
@@ -0,0 +1,7 @@
|
||||
#ifndef SHADER_BLOOM_CONSTANTS
|
||||
#define SHADER_BLOOM_CONSTANTS
|
||||
|
||||
//#include "bloom_constants_alpha.h"
|
||||
#include "bloom_constants_sdf.h"
|
||||
|
||||
#endif
|
||||
2
tjp/core/graphics/atlas/shader/bloom_constants_alpha.h
Executable file
2
tjp/core/graphics/atlas/shader/bloom_constants_alpha.h
Executable file
@@ -0,0 +1,2 @@
|
||||
const float bloom_texture_m = 1.5;
|
||||
const float bloom_offset_m = 1.5;
|
||||
2
tjp/core/graphics/atlas/shader/bloom_constants_sdf.h
Executable file
2
tjp/core/graphics/atlas/shader/bloom_constants_sdf.h
Executable file
@@ -0,0 +1,2 @@
|
||||
const float bloom_texture_m = 1.0;
|
||||
const float bloom_offset_m = 1.2;
|
||||
66
tjp/core/graphics/atlas/shader/bloom_sdf.h
Executable file
66
tjp/core/graphics/atlas/shader/bloom_sdf.h
Executable file
@@ -0,0 +1,66 @@
|
||||
#include "atlas_types.h"
|
||||
#include "atlas_texture_uv.h"
|
||||
|
||||
vec4 bloom_sample(TextureAtlas textureSampler, TextureAtlasMatrix matrix, vec2 uv)
|
||||
{
|
||||
uv = clamp(uv, 0.0, 1.0);
|
||||
|
||||
// if (textureCoordInvalid(uv))
|
||||
// {
|
||||
// return vec4(0,0,0,0);
|
||||
//// vec2 uvb = clamp(uv, 0, 1);
|
||||
//// vec4 pixel = texture(textureSampler, generateTextureCoord(matrix, uvb));
|
||||
//// pixel.a -= distance(uv, uvb);
|
||||
//
|
||||
//// return pixel;
|
||||
// }
|
||||
|
||||
return texture(textureSampler, generateTextureCoord(matrix, uv));
|
||||
}
|
||||
|
||||
vec4 bloom(vec3 rgb, vec3 background, float distance, float outlineWidth, float outlineGradientWidth, float outlineOpacity)
|
||||
{
|
||||
float smoothWidth = fwidth(distance);
|
||||
|
||||
float outside = 0.5 - smoothWidth;
|
||||
float inside = 0.5 + smoothWidth;
|
||||
|
||||
// smoothstep 0 when x < a, 1 when x > b
|
||||
float alpha = smoothstep(outside, inside, distance);
|
||||
|
||||
float outsideOutline = outside - outlineWidth;
|
||||
float insideOutline = outsideOutline + outlineGradientWidth;
|
||||
float alphaOutline = smoothstep(outsideOutline, insideOutline, distance);
|
||||
|
||||
alphaOutline = outlineOpacity * alphaOutline;
|
||||
|
||||
// the color of the pixel should be the RGB if it's > inside, but BACKGROUND if < outside
|
||||
rgb = mix(background, rgb, alpha);
|
||||
alpha = max(alpha, alphaOutline);
|
||||
|
||||
return vec4(rgb, alpha);
|
||||
}
|
||||
|
||||
vec4 bloom(vec3 rgb, vec3 background, float distance, float outlineWidth, float outlineGradientWidth)
|
||||
{
|
||||
return bloom(rgb, background, distance, outlineWidth, outlineGradientWidth, 1.0);
|
||||
}
|
||||
|
||||
vec4 bloom(TextureAtlas textureSampler, TextureAtlasIndex textureIndex, vec2 uv, vec3 bloomColor, float cycle, vec4 colorMultiplier)
|
||||
{
|
||||
TextureAtlasMatrix textureMatrix = generateTextureMatrix(textureIndex, p.textureAtlasExtents);
|
||||
|
||||
vec4 pixel = bloom_sample(textureSampler, textureMatrix, uv);
|
||||
vec3 rgb = colorMultiplier.rgb * pixel.rgb;
|
||||
|
||||
float outlineWidth = 0.4;
|
||||
float outlineGradientWidth = 0.05;
|
||||
return bloom(rgb, bloomColor, pixel.a, outlineWidth, outlineGradientWidth, cycle);
|
||||
}
|
||||
|
||||
vec4 bloom(TextureAtlas textureSampler, TextureAtlasIndex textureIndex, vec2 uv, vec4 bloomColor)
|
||||
{
|
||||
return bloom(textureSampler, textureIndex, uv, bloomColor.rgb, bloomColor.a, vec4(1));
|
||||
}
|
||||
|
||||
|
||||
18
tjp/core/graphics/atlas/vuku/Atlas.h
Normal file
18
tjp/core/graphics/atlas/vuku/Atlas.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <tjp/core/types/Types.h>
|
||||
#include <tjp/core/system/System.h>
|
||||
|
||||
#include <tjp/core/math/Vector2.h>
|
||||
|
||||
#define VULKAN_VEC2F core::math::Vector2f
|
||||
#include "../shader/atlas_types_cross.h"
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
typedef TextureAtlasIndex_VULKAN AtlasIndex;
|
||||
typedef TextureAtlasExtents_VULKAN AtlasExtents;
|
||||
|
||||
|
||||
} // namespace
|
||||
|
||||
83
tjp/core/graphics/atlas/vuku/AtlasAggregate.cpp
Normal file
83
tjp/core/graphics/atlas/vuku/AtlasAggregate.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
#include "AtlasAggregate.hpp"
|
||||
#include "../AtlasAggregate.hpp"
|
||||
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
#include <tjp/core/log/Log.h>
|
||||
#include <tjp/core/log/LogOf.h>
|
||||
|
||||
#include <tjp/core/math/Math+IO.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
AtlasAggregate::AtlasAggregate(const StrongPtr<atlas::AtlasAggregate> &atlas_, graphics::RendererVuku *renderer_) :
|
||||
atlas(atlas_),
|
||||
renderer(renderer_)
|
||||
{
|
||||
auto device = renderer->framework->device();
|
||||
vku::SamplerMaker sm{};
|
||||
|
||||
sm.magFilter(vk::Filter::eLinear);
|
||||
sm.minFilter(vk::Filter::eLinear);
|
||||
|
||||
sampler = sm.createUnique(device);
|
||||
}
|
||||
|
||||
|
||||
bool AtlasAggregate::recompute()
|
||||
{
|
||||
if (!atlas->recompute())
|
||||
return false;
|
||||
|
||||
if (atlas->aggregate.empty())
|
||||
return false;
|
||||
|
||||
sLogDebug("core::graphics::atlas", "vuku recomputing " << logVar(atlas->aggregate.size()));
|
||||
|
||||
auto &memoryProperties = renderer->framework->memprops();
|
||||
auto device = renderer->framework->device();
|
||||
auto pool = renderer->window->commandPool();
|
||||
auto queue = renderer->framework->graphicsQueue();
|
||||
|
||||
sLogDebug("core::graphics::atlas",
|
||||
logVar(atlas->aggregateDimensions)
|
||||
<< logVar(atlas->matrixDimensions)
|
||||
<< logVar(atlas->aggregate.size()));
|
||||
|
||||
if (!texture ||
|
||||
(texture->info().extent.width != (u32)atlas->aggregateDimensions[0]) ||
|
||||
(texture->info().extent.height != (u32)atlas->aggregateDimensions[1]))
|
||||
{
|
||||
texture = renderer->memory->makeDiscard(
|
||||
vku::TextureImage2D {
|
||||
device,
|
||||
memoryProperties,
|
||||
(u32)atlas->aggregateDimensions[0],
|
||||
(u32)atlas->aggregateDimensions[1],
|
||||
1,
|
||||
atlas->pixelSize == 1 ?
|
||||
vk::Format::eR8Unorm :
|
||||
vk::Format::eR8G8B8A8Unorm
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
texture->upload(
|
||||
device,
|
||||
(u8 *)atlas->aggregate.data(),
|
||||
atlas->aggregate.size(),
|
||||
pool,
|
||||
memoryProperties,
|
||||
queue
|
||||
);
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
vk::ImageView AtlasAggregate::getImageView()
|
||||
{
|
||||
return texture->imageView();
|
||||
}
|
||||
|
||||
|
||||
} // namespace
|
||||
7
tjp/core/graphics/atlas/vuku/AtlasAggregate.h
Normal file
7
tjp/core/graphics/atlas/vuku/AtlasAggregate.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
struct AtlasAggregate;
|
||||
|
||||
} // namespace
|
||||
26
tjp/core/graphics/atlas/vuku/AtlasAggregate.hpp
Normal file
26
tjp/core/graphics/atlas/vuku/AtlasAggregate.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "../AtlasAggregate.h"
|
||||
#include "../../vuku.h"
|
||||
|
||||
#include <tjp/core/ptr/Ptr.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
struct AtlasAggregate
|
||||
{
|
||||
AtlasAggregate(const StrongPtr<atlas::AtlasAggregate> &atlas, RendererVuku *renderer);
|
||||
|
||||
StrongPtr<atlas::AtlasAggregate> atlas;
|
||||
|
||||
graphics::RendererVuku *renderer;
|
||||
|
||||
VkDiscard<vku::TextureImage2D> texture;
|
||||
vk::UniqueSampler sampler;
|
||||
|
||||
bool recompute();
|
||||
|
||||
vk::ImageView getImageView();
|
||||
};
|
||||
|
||||
} // namespace
|
||||
139
tjp/core/graphics/atlas/vuku/AtlasLayers.cpp
Normal file
139
tjp/core/graphics/atlas/vuku/AtlasLayers.cpp
Normal file
@@ -0,0 +1,139 @@
|
||||
#include "AtlasLayers.hpp"
|
||||
#include "../Atlas.hpp"
|
||||
|
||||
#include <tjp/core/debug/Debug.h>
|
||||
#include <tjp/core/log/Log.h>
|
||||
#include <tjp/core/log/LogOf.h>
|
||||
|
||||
#include <tjp/core/math/Math+IO.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
AtlasLayers::AtlasLayers(const StrongPtr<atlas::Atlas> &atlas_, graphics::RendererVuku *renderer_) :
|
||||
atlas(atlas_),
|
||||
renderer(renderer_)
|
||||
{
|
||||
auto device = renderer->framework->device();
|
||||
vku::SamplerMaker sm{};
|
||||
|
||||
sm.magFilter(vk::Filter::eLinear);
|
||||
sm.minFilter(vk::Filter::eLinear);
|
||||
|
||||
sampler = sm.createUnique(device);
|
||||
}
|
||||
|
||||
|
||||
bool AtlasLayers::recompute()
|
||||
{
|
||||
if (!atlas->recompute())
|
||||
return false;
|
||||
|
||||
Vector<StrongPtr<Symbol>> symbols;
|
||||
symbols.reserve(atlas->symbols.size());
|
||||
|
||||
Index numSymbolSlots = 0;
|
||||
for (auto &[key, symbol_]: atlas->symbols)
|
||||
{
|
||||
if (auto symbol = strong(symbol_))
|
||||
{
|
||||
symbols.push_back(symbol);
|
||||
numSymbolSlots = std::max(numSymbolSlots, (u16)(symbol->index+1));
|
||||
}
|
||||
}
|
||||
|
||||
auto &memoryProperties = renderer->framework->memprops();
|
||||
auto device = renderer->framework->device();
|
||||
auto pool = renderer->window->commandPool();
|
||||
auto queue = renderer->framework->graphicsQueue();
|
||||
|
||||
auto newNumImages = (numSymbolSlots + 15) & ~0x0F;
|
||||
if (newNumImages == 0)
|
||||
newNumImages = 1;
|
||||
|
||||
debug_assert(newNumImages == ((numSymbolSlots + 15) / 16 * 16));
|
||||
|
||||
sLogDebug("debug", logVar(numSymbolSlots) << logVar(atlas->symbols.size()) << logVar(newNumImages) << logVar(numImages));
|
||||
|
||||
|
||||
if (newNumImages != numImages)
|
||||
{
|
||||
numImages = newNumImages;
|
||||
|
||||
constexpr bool hostImage = false;
|
||||
|
||||
vk::ImageCreateInfo info;
|
||||
info.flags = {};
|
||||
// info.flags = {vk::ImageCreateFlagBits::eCubeCompatible};
|
||||
info.imageType = vk::ImageType::e2D;
|
||||
info.format = vk::Format::eR8G8B8A8Unorm;
|
||||
info.extent = vk::Extent3D{ (u32)atlas->symbolDimensions.x(), (u32)atlas->symbolDimensions.y(), 1U };
|
||||
info.mipLevels = 1;
|
||||
info.arrayLayers = newNumImages;
|
||||
info.samples = vk::SampleCountFlagBits::e1;
|
||||
info.tiling = hostImage ? vk::ImageTiling::eLinear : vk::ImageTiling::eOptimal;
|
||||
info.usage = vk::ImageUsageFlagBits::eColorAttachment|vk::ImageUsageFlagBits::eSampled|vk::ImageUsageFlagBits::eTransferSrc|vk::ImageUsageFlagBits::eTransferDst;
|
||||
info.sharingMode = vk::SharingMode::eExclusive;
|
||||
info.queueFamilyIndexCount = 0;
|
||||
info.pQueueFamilyIndices = nullptr;
|
||||
info.initialLayout = hostImage ? vk::ImageLayout::ePreinitialized : vk::ImageLayout::eUndefined;
|
||||
|
||||
vk::ImageViewType viewType = vk::ImageViewType::e2DArray;
|
||||
vk::ImageAspectFlags aspectMask = vk::ImageAspectFlagBits::eColor;
|
||||
|
||||
image = renderer->memory->makeDiscard(
|
||||
vku::GenericImage(device, memoryProperties, info, viewType, aspectMask, hostImage)
|
||||
);
|
||||
}
|
||||
|
||||
auto symbolDimensions = atlas->symbolDimensions;
|
||||
auto symbolSize = symbolDimensions.x() * symbolDimensions.y() * atlas->pixelSize;
|
||||
|
||||
vku::GenericBuffer stagingBuffer(device, memoryProperties, (vk::BufferUsageFlags)vk::BufferUsageFlagBits::eTransferSrc, (vk::DeviceSize)symbolSize * numSymbolSlots, vk::MemoryPropertyFlagBits::eHostVisible);
|
||||
|
||||
char *ptr = (char *)stagingBuffer.map(device);
|
||||
|
||||
for (auto &symbol: symbols)
|
||||
{
|
||||
auto symbolOffset = (size_t)(symbol->index * symbolSize);
|
||||
memcpy(ptr + symbolOffset, symbol->data.data(), symbol->data.size());
|
||||
}
|
||||
|
||||
stagingBuffer.unmap(device);
|
||||
|
||||
vk::Buffer buf = stagingBuffer.buffer();
|
||||
|
||||
vku::executeImmediately(device, pool, queue, [&](vk::CommandBuffer cb) {
|
||||
|
||||
for (auto &symbol: symbols)
|
||||
{
|
||||
image->copy(
|
||||
cb, buf, 0,
|
||||
symbol->index, symbolDimensions.x(), symbolDimensions.y(),
|
||||
1, symbolSize * symbol->index
|
||||
);
|
||||
}
|
||||
|
||||
image->setLayout(cb, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
});
|
||||
|
||||
//
|
||||
// texture->upload(
|
||||
// device,
|
||||
// (u8 *)atlas->aggregate.data(),
|
||||
// atlas->aggregate.size(),
|
||||
// pool,
|
||||
// memoryProperties,
|
||||
// queue
|
||||
// );
|
||||
//
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
vk::ImageView AtlasLayers::getImageView()
|
||||
{
|
||||
return image->imageView();
|
||||
}
|
||||
|
||||
|
||||
} // namespace
|
||||
7
tjp/core/graphics/atlas/vuku/AtlasLayers.h
Normal file
7
tjp/core/graphics/atlas/vuku/AtlasLayers.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
struct AtlasLayers;
|
||||
|
||||
} // namespace
|
||||
27
tjp/core/graphics/atlas/vuku/AtlasLayers.hpp
Normal file
27
tjp/core/graphics/atlas/vuku/AtlasLayers.hpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "../AtlasAggregate.h"
|
||||
#include "../../vuku.h"
|
||||
|
||||
#include <tjp/core/ptr/Ptr.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
struct AtlasLayers
|
||||
{
|
||||
AtlasLayers(const StrongPtr<atlas::Atlas> &atlas, RendererVuku *renderer);
|
||||
|
||||
StrongPtr<atlas::Atlas> atlas;
|
||||
|
||||
graphics::RendererVuku *renderer;
|
||||
|
||||
VkDiscard<vku::GenericImage> image;
|
||||
vk::UniqueSampler sampler;
|
||||
size_t numImages = 0;
|
||||
|
||||
bool recompute();
|
||||
|
||||
vk::ImageView getImageView();
|
||||
};
|
||||
|
||||
} // namespace
|
||||
22
tjp/core/graphics/atlas/vuku/AtlasOf.hpp
Normal file
22
tjp/core/graphics/atlas/vuku/AtlasOf.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../vuku.h"
|
||||
|
||||
#include <tjp/core/ptr/Ptr.h>
|
||||
|
||||
namespace tjp::core::graphics::atlas::vuku {
|
||||
|
||||
template<typename T, typename U>
|
||||
struct AtlasOf : T
|
||||
{
|
||||
typedef T Super;
|
||||
|
||||
AtlasOf(const StrongPtr<U> &atlas_, RendererVuku *renderer_) :
|
||||
Super(atlas_, renderer_),
|
||||
atlas(atlas_)
|
||||
{}
|
||||
|
||||
StrongPtr<U> atlas;
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
64
tjp/core/graphics/bgfx/bgfx.cpp
Normal file
64
tjp/core/graphics/bgfx/bgfx.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#include "bgfx.h"
|
||||
#include <cstring>
|
||||
|
||||
namespace tjp {
|
||||
namespace core {
|
||||
namespace graphics {
|
||||
|
||||
RendererBgfx::RendererBgfx(const char *resourcesPath_, void *view, int width, int height)
|
||||
{
|
||||
resourcesPath = resourcesPath_;
|
||||
|
||||
m_view = view;
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_debug = BGFX_DEBUG_TEXT;
|
||||
m_reset = BGFX_RESET_VSYNC;
|
||||
m_type = bgfx::RendererType::Metal;
|
||||
m_pciId = 0;
|
||||
|
||||
bgfx::renderFrame();
|
||||
|
||||
bgfx::Init init;
|
||||
init.type = bgfx::RendererType::Count;
|
||||
init.vendorId = 0;
|
||||
init.resolution.width = m_width;
|
||||
init.resolution.height = m_height;
|
||||
init.resolution.reset = m_reset;
|
||||
|
||||
init.platformData.nwh = m_view;
|
||||
bgfx::init(init);
|
||||
|
||||
// Enable debug text.
|
||||
bgfx::setDebug(m_debug);
|
||||
|
||||
// Set view 0 clear state.
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 0x000000ff
|
||||
, 1.0f
|
||||
, 0
|
||||
);
|
||||
}
|
||||
|
||||
const bgfx::Memory* RendererBgfx::toMem(const std::vector<char> &memory)
|
||||
{
|
||||
const bgfx::Memory* mem = bgfx::alloc((uint32_t)memory.size()+1);
|
||||
memcpy(mem->data, memory.data(), memory.size());
|
||||
mem->data[memory.size()] = 0;
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
49
tjp/core/graphics/bgfx/bgfx.h
Normal file
49
tjp/core/graphics/bgfx/bgfx.h
Normal file
@@ -0,0 +1,49 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tjp/core/system/DisableWarningsPush.h>
|
||||
|
||||
#include "bgfx/platform.h"
|
||||
#include "bx/bx.h"
|
||||
#include "bx/timer.h"
|
||||
|
||||
#include <tjp/core/system/DisableWarningsPop.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace tjp {
|
||||
namespace core {
|
||||
namespace graphics {
|
||||
|
||||
struct RendererBgfx
|
||||
{
|
||||
|
||||
int m_width;
|
||||
int m_height;
|
||||
uint32_t m_debug;
|
||||
uint32_t m_reset;
|
||||
|
||||
bgfx::RendererType::Enum m_type;
|
||||
uint16_t m_pciId;
|
||||
|
||||
void *m_view;
|
||||
|
||||
std::string resourcesPath;
|
||||
|
||||
RendererBgfx(const char *resourcesPath, void *m_layer, int width, int height);
|
||||
|
||||
const bgfx::Memory* toMem(const std::vector<char> &memory);
|
||||
|
||||
} ;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
125
tjp/core/graphics/imgui-old/imconfig.h
Normal file
125
tjp/core/graphics/imgui-old/imconfig.h
Normal file
@@ -0,0 +1,125 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||
//-----------------------------------------------------------------------------
|
||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec( dllexport )
|
||||
//#define IMGUI_API __declspec( dllimport )
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
|
||||
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
|
||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
//#define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
|
||||
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
|
||||
// This adds a small runtime cost which is why it is not enabled by default.
|
||||
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, const MyMatrix44& v);
|
||||
}
|
||||
*/
|
||||
13547
tjp/core/graphics/imgui-old/imgui.cpp
Normal file
13547
tjp/core/graphics/imgui-old/imgui.cpp
Normal file
File diff suppressed because it is too large
Load Diff
3051
tjp/core/graphics/imgui-old/imgui.h
Normal file
3051
tjp/core/graphics/imgui-old/imgui.h
Normal file
File diff suppressed because it is too large
Load Diff
4162
tjp/core/graphics/imgui-old/imgui_draw.cpp
Normal file
4162
tjp/core/graphics/imgui-old/imgui_draw.cpp
Normal file
File diff suppressed because it is too large
Load Diff
662
tjp/core/graphics/imgui-old/imgui_impl_glfw.cpp
Normal file
662
tjp/core/graphics/imgui-old/imgui_impl_glfw.cpp
Normal file
@@ -0,0 +1,662 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (Requires: GLFW 3.1+)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX.
|
||||
// 2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11.
|
||||
// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend.
|
||||
// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
|
||||
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
|
||||
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
|
||||
// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.
|
||||
// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback().
|
||||
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
|
||||
// 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API.
|
||||
// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
|
||||
// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
|
||||
// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
|
||||
// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown.
|
||||
// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
|
||||
// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
|
||||
// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
|
||||
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
||||
// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
|
||||
// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
|
||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
|
||||
// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set.
|
||||
// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
|
||||
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
|
||||
// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
|
||||
// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
|
||||
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
||||
// Clang warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// GLFW
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef _WIN32
|
||||
#undef APIENTRY
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3native.h> // for glfwGetWin32Window
|
||||
#endif
|
||||
#ifdef GLFW_RESIZE_NESW_CURSOR // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released?
|
||||
#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR
|
||||
#else
|
||||
#define GLFW_HAS_NEW_CURSORS (0)
|
||||
#endif
|
||||
#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetGamepadState() new api
|
||||
#define GLFW_HAS_GET_KEY_NAME (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwGetKeyName()
|
||||
|
||||
// GLFW data
|
||||
enum GlfwClientApi
|
||||
{
|
||||
GlfwClientApi_Unknown,
|
||||
GlfwClientApi_OpenGL,
|
||||
GlfwClientApi_Vulkan
|
||||
};
|
||||
|
||||
struct ImGui_ImplGlfw_Data
|
||||
{
|
||||
GLFWwindow* Window;
|
||||
GlfwClientApi ClientApi;
|
||||
double Time;
|
||||
GLFWwindow* MouseWindow;
|
||||
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
||||
ImVec2 LastValidMousePos;
|
||||
bool InstalledCallbacks;
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
|
||||
GLFWcursorposfun PrevUserCallbackCursorPos;
|
||||
GLFWcursorenterfun PrevUserCallbackCursorEnter;
|
||||
GLFWmousebuttonfun PrevUserCallbackMousebutton;
|
||||
GLFWscrollfun PrevUserCallbackScroll;
|
||||
GLFWkeyfun PrevUserCallbackKey;
|
||||
GLFWcharfun PrevUserCallbackChar;
|
||||
GLFWmonitorfun PrevUserCallbackMonitor;
|
||||
|
||||
ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
|
||||
// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks
|
||||
// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
|
||||
// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
|
||||
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
|
||||
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL;
|
||||
}
|
||||
|
||||
// Functions
|
||||
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||
{
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_TAB: return ImGuiKey_Tab;
|
||||
case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow;
|
||||
case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow;
|
||||
case GLFW_KEY_UP: return ImGuiKey_UpArrow;
|
||||
case GLFW_KEY_DOWN: return ImGuiKey_DownArrow;
|
||||
case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp;
|
||||
case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown;
|
||||
case GLFW_KEY_HOME: return ImGuiKey_Home;
|
||||
case GLFW_KEY_END: return ImGuiKey_End;
|
||||
case GLFW_KEY_INSERT: return ImGuiKey_Insert;
|
||||
case GLFW_KEY_DELETE: return ImGuiKey_Delete;
|
||||
case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace;
|
||||
case GLFW_KEY_SPACE: return ImGuiKey_Space;
|
||||
case GLFW_KEY_ENTER: return ImGuiKey_Enter;
|
||||
case GLFW_KEY_ESCAPE: return ImGuiKey_Escape;
|
||||
case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe;
|
||||
case GLFW_KEY_COMMA: return ImGuiKey_Comma;
|
||||
case GLFW_KEY_MINUS: return ImGuiKey_Minus;
|
||||
case GLFW_KEY_PERIOD: return ImGuiKey_Period;
|
||||
case GLFW_KEY_SLASH: return ImGuiKey_Slash;
|
||||
case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon;
|
||||
case GLFW_KEY_EQUAL: return ImGuiKey_Equal;
|
||||
case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket;
|
||||
case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash;
|
||||
case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket;
|
||||
case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent;
|
||||
case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock;
|
||||
case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock;
|
||||
case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock;
|
||||
case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen;
|
||||
case GLFW_KEY_PAUSE: return ImGuiKey_Pause;
|
||||
case GLFW_KEY_KP_0: return ImGuiKey_Keypad0;
|
||||
case GLFW_KEY_KP_1: return ImGuiKey_Keypad1;
|
||||
case GLFW_KEY_KP_2: return ImGuiKey_Keypad2;
|
||||
case GLFW_KEY_KP_3: return ImGuiKey_Keypad3;
|
||||
case GLFW_KEY_KP_4: return ImGuiKey_Keypad4;
|
||||
case GLFW_KEY_KP_5: return ImGuiKey_Keypad5;
|
||||
case GLFW_KEY_KP_6: return ImGuiKey_Keypad6;
|
||||
case GLFW_KEY_KP_7: return ImGuiKey_Keypad7;
|
||||
case GLFW_KEY_KP_8: return ImGuiKey_Keypad8;
|
||||
case GLFW_KEY_KP_9: return ImGuiKey_Keypad9;
|
||||
case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal;
|
||||
case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide;
|
||||
case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
|
||||
case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract;
|
||||
case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd;
|
||||
case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter;
|
||||
case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual;
|
||||
case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift;
|
||||
case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl;
|
||||
case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt;
|
||||
case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper;
|
||||
case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift;
|
||||
case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl;
|
||||
case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt;
|
||||
case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper;
|
||||
case GLFW_KEY_MENU: return ImGuiKey_Menu;
|
||||
case GLFW_KEY_0: return ImGuiKey_0;
|
||||
case GLFW_KEY_1: return ImGuiKey_1;
|
||||
case GLFW_KEY_2: return ImGuiKey_2;
|
||||
case GLFW_KEY_3: return ImGuiKey_3;
|
||||
case GLFW_KEY_4: return ImGuiKey_4;
|
||||
case GLFW_KEY_5: return ImGuiKey_5;
|
||||
case GLFW_KEY_6: return ImGuiKey_6;
|
||||
case GLFW_KEY_7: return ImGuiKey_7;
|
||||
case GLFW_KEY_8: return ImGuiKey_8;
|
||||
case GLFW_KEY_9: return ImGuiKey_9;
|
||||
case GLFW_KEY_A: return ImGuiKey_A;
|
||||
case GLFW_KEY_B: return ImGuiKey_B;
|
||||
case GLFW_KEY_C: return ImGuiKey_C;
|
||||
case GLFW_KEY_D: return ImGuiKey_D;
|
||||
case GLFW_KEY_E: return ImGuiKey_E;
|
||||
case GLFW_KEY_F: return ImGuiKey_F;
|
||||
case GLFW_KEY_G: return ImGuiKey_G;
|
||||
case GLFW_KEY_H: return ImGuiKey_H;
|
||||
case GLFW_KEY_I: return ImGuiKey_I;
|
||||
case GLFW_KEY_J: return ImGuiKey_J;
|
||||
case GLFW_KEY_K: return ImGuiKey_K;
|
||||
case GLFW_KEY_L: return ImGuiKey_L;
|
||||
case GLFW_KEY_M: return ImGuiKey_M;
|
||||
case GLFW_KEY_N: return ImGuiKey_N;
|
||||
case GLFW_KEY_O: return ImGuiKey_O;
|
||||
case GLFW_KEY_P: return ImGuiKey_P;
|
||||
case GLFW_KEY_Q: return ImGuiKey_Q;
|
||||
case GLFW_KEY_R: return ImGuiKey_R;
|
||||
case GLFW_KEY_S: return ImGuiKey_S;
|
||||
case GLFW_KEY_T: return ImGuiKey_T;
|
||||
case GLFW_KEY_U: return ImGuiKey_U;
|
||||
case GLFW_KEY_V: return ImGuiKey_V;
|
||||
case GLFW_KEY_W: return ImGuiKey_W;
|
||||
case GLFW_KEY_X: return ImGuiKey_X;
|
||||
case GLFW_KEY_Y: return ImGuiKey_Y;
|
||||
case GLFW_KEY_Z: return ImGuiKey_Z;
|
||||
case GLFW_KEY_F1: return ImGuiKey_F1;
|
||||
case GLFW_KEY_F2: return ImGuiKey_F2;
|
||||
case GLFW_KEY_F3: return ImGuiKey_F3;
|
||||
case GLFW_KEY_F4: return ImGuiKey_F4;
|
||||
case GLFW_KEY_F5: return ImGuiKey_F5;
|
||||
case GLFW_KEY_F6: return ImGuiKey_F6;
|
||||
case GLFW_KEY_F7: return ImGuiKey_F7;
|
||||
case GLFW_KEY_F8: return ImGuiKey_F8;
|
||||
case GLFW_KEY_F9: return ImGuiKey_F9;
|
||||
case GLFW_KEY_F10: return ImGuiKey_F10;
|
||||
case GLFW_KEY_F11: return ImGuiKey_F11;
|
||||
case GLFW_KEY_F12: return ImGuiKey_F12;
|
||||
default: return ImGuiKey_None;
|
||||
}
|
||||
}
|
||||
|
||||
static int ImGui_ImplGlfw_KeyToModifier(int key)
|
||||
{
|
||||
if (key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_RIGHT_CONTROL)
|
||||
return GLFW_MOD_CONTROL;
|
||||
if (key == GLFW_KEY_LEFT_SHIFT || key == GLFW_KEY_RIGHT_SHIFT)
|
||||
return GLFW_MOD_SHIFT;
|
||||
if (key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_RIGHT_ALT)
|
||||
return GLFW_MOD_ALT;
|
||||
if (key == GLFW_KEY_LEFT_SUPER || key == GLFW_KEY_RIGHT_SUPER)
|
||||
return GLFW_MOD_SUPER;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddKeyEvent(ImGuiKey_ModCtrl, (mods & GLFW_MOD_CONTROL) != 0);
|
||||
io.AddKeyEvent(ImGuiKey_ModShift, (mods & GLFW_MOD_SHIFT) != 0);
|
||||
io.AddKeyEvent(ImGuiKey_ModAlt, (mods & GLFW_MOD_ALT) != 0);
|
||||
io.AddKeyEvent(ImGuiKey_ModSuper, (mods & GLFW_MOD_SUPER) != 0);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
||||
io.AddMouseButtonEvent(button, action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackScroll != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
|
||||
}
|
||||
|
||||
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
||||
{
|
||||
#if GLFW_HAS_GET_KEY_NAME && !defined(__EMSCRIPTEN__)
|
||||
// GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
|
||||
// (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
|
||||
// See https://github.com/glfw/glfw/issues/1502 for details.
|
||||
// Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
|
||||
// This won't cover edge cases but this is at least going to cover common cases.
|
||||
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
|
||||
return key;
|
||||
const char* key_name = glfwGetKeyName(key, scancode);
|
||||
if (key_name && key_name[0] != 0 && key_name[1] == 0)
|
||||
{
|
||||
const char char_names[] = "`-=[]\\,;\'./";
|
||||
const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 };
|
||||
IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys));
|
||||
if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); }
|
||||
else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); }
|
||||
else if (key_name[0] >= 'a' && key_name[0] <= 'z') { key = GLFW_KEY_A + (key_name[0] - 'a'); }
|
||||
else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; }
|
||||
}
|
||||
// if (action == GLFW_PRESS) printf("key %d scancode %d name '%s'\n", key, scancode, key_name);
|
||||
#else
|
||||
IM_UNUSED(scancode);
|
||||
#endif
|
||||
return key;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackKey != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
|
||||
|
||||
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
// Workaround: X11 does not include current pressed/released modifier key in 'mods' flags. https://github.com/glfw/glfw/issues/1630
|
||||
if (int keycode_to_mod = ImGui_ImplGlfw_KeyToModifier(keycode))
|
||||
mods = (action == GLFW_PRESS) ? (mods | keycode_to_mod) : (mods & ~keycode_to_mod);
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
|
||||
|
||||
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
|
||||
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
|
||||
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackWindowFocus(window, focused);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddFocusEvent(focused != 0);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorPos != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackCursorPos(window, x, y);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMousePosEvent((float)x, (float)y);
|
||||
bd->LastValidMousePos = ImVec2((float)x, (float)y);
|
||||
}
|
||||
|
||||
// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
|
||||
// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
|
||||
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackCursorEnter(window, entered);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (entered)
|
||||
{
|
||||
bd->MouseWindow = window;
|
||||
io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y);
|
||||
}
|
||||
else if (!entered && bd->MouseWindow == window)
|
||||
{
|
||||
bd->LastValidMousePos = io.MousePos;
|
||||
bd->MouseWindow = NULL;
|
||||
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackChar != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackChar(window, c);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddInputCharacter(c);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
|
||||
{
|
||||
// Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
|
||||
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
|
||||
bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback);
|
||||
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
|
||||
bd->InstalledCallbacks = true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus);
|
||||
glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter);
|
||||
glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos);
|
||||
glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton);
|
||||
glfwSetScrollCallback(window, bd->PrevUserCallbackScroll);
|
||||
glfwSetKeyCallback(window, bd->PrevUserCallbackKey);
|
||||
glfwSetCharCallback(window, bd->PrevUserCallbackChar);
|
||||
glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
|
||||
bd->InstalledCallbacks = false;
|
||||
bd->PrevUserCallbackWindowFocus = NULL;
|
||||
bd->PrevUserCallbackCursorEnter = NULL;
|
||||
bd->PrevUserCallbackCursorPos = NULL;
|
||||
bd->PrevUserCallbackMousebutton = NULL;
|
||||
bd->PrevUserCallbackScroll = NULL;
|
||||
bd->PrevUserCallbackKey = NULL;
|
||||
bd->PrevUserCallbackChar = NULL;
|
||||
bd->PrevUserCallbackMonitor = NULL;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
|
||||
io.BackendPlatformUserData = (void*)bd;
|
||||
io.BackendPlatformName = "imgui_impl_glfw";
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
|
||||
bd->Window = window;
|
||||
bd->Time = 0.0;
|
||||
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||
io.ClipboardUserData = bd->Window;
|
||||
|
||||
// Set platform dependent data in viewport
|
||||
#if defined(_WIN32)
|
||||
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)glfwGetWin32Window(bd->Window);
|
||||
#endif
|
||||
|
||||
// Create mouse cursors
|
||||
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
|
||||
// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
|
||||
// Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
|
||||
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||
#if GLFW_HAS_NEW_CURSORS
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
|
||||
#else
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
#endif
|
||||
glfwSetErrorCallback(prev_error_callback);
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
if (install_callbacks)
|
||||
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||
|
||||
bd->ClientApi = client_api;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_Shutdown()
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (bd->InstalledCallbacks)
|
||||
ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
|
||||
|
||||
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
|
||||
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
|
||||
|
||||
io.BackendPlatformName = NULL;
|
||||
io.BackendPlatformUserData = NULL;
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMouseData()
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
const bool is_app_focused = true;
|
||||
#else
|
||||
const bool is_app_focused = glfwGetWindowAttrib(bd->Window, GLFW_FOCUSED) != 0;
|
||||
#endif
|
||||
if (is_app_focused)
|
||||
{
|
||||
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||
if (io.WantSetMousePos)
|
||||
glfwSetCursorPos(bd->Window, (double)io.MousePos.x, (double)io.MousePos.y);
|
||||
|
||||
// (Optional) Fallback to provide mouse position when focused (ImGui_ImplGlfw_CursorPosCallback already provides this when hovered or captured)
|
||||
if (is_app_focused && bd->MouseWindow == NULL)
|
||||
{
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(bd->Window, &mouse_x, &mouse_y);
|
||||
io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
|
||||
bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMouseCursor()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
return;
|
||||
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
|
||||
{
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Show OS mouse cursor
|
||||
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
|
||||
glfwSetCursor(bd->Window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
|
||||
// Update gamepad inputs
|
||||
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; }
|
||||
static void ImGui_ImplGlfw_UpdateGamepads()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
|
||||
return;
|
||||
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||
#if GLFW_HAS_GAMEPAD_API
|
||||
GLFWgamepadstate gamepad;
|
||||
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
|
||||
return;
|
||||
#define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0)
|
||||
#define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||
#else
|
||||
int axes_count = 0, buttons_count = 0;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count);
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count);
|
||||
if (axes_count == 0 || buttons_count == 0)
|
||||
return;
|
||||
#define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0)
|
||||
#define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||
#endif
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7);
|
||||
MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6);
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); // Xbox X, PS Square
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); // Xbox B, PS Circle
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); // Xbox Y, PS Triangle
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); // Xbox A, PS Cross
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12);
|
||||
MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4);
|
||||
MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5);
|
||||
MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f);
|
||||
MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8);
|
||||
MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f);
|
||||
#undef MAP_BUTTON
|
||||
#undef MAP_ANALOG
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(bd->Window, &w, &h);
|
||||
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
if (w > 0 && h > 0)
|
||||
io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);
|
||||
|
||||
// Setup time step
|
||||
double current_time = glfwGetTime();
|
||||
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
|
||||
bd->Time = current_time;
|
||||
|
||||
ImGui_ImplGlfw_UpdateMouseData();
|
||||
ImGui_ImplGlfw_UpdateMouseCursor();
|
||||
|
||||
// Update game controllers (if enabled and available)
|
||||
ImGui_ImplGlfw_UpdateGamepads();
|
||||
}
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
46
tjp/core/graphics/imgui-old/imgui_impl_glfw.h
Normal file
46
tjp/core/graphics/imgui-old/imgui_impl_glfw.h
Normal file
@@ -0,0 +1,46 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// About GLSL version:
|
||||
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
|
||||
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
struct GLFWwindow;
|
||||
struct GLFWmonitor;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
// GLFW callbacks (installer)
|
||||
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
|
||||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
||||
|
||||
// GLFW callbacks (individual callbacks to call if you didn't install callbacks)
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
|
||||
1537
tjp/core/graphics/imgui-old/imgui_impl_vulkan.cpp
Normal file
1537
tjp/core/graphics/imgui-old/imgui_impl_vulkan.cpp
Normal file
File diff suppressed because it is too large
Load Diff
155
tjp/core/graphics/imgui-old/imgui_impl_vulkan.h
Normal file
155
tjp/core/graphics/imgui-old/imgui_impl_vulkan.h
Normal file
@@ -0,0 +1,155 @@
|
||||
// dear imgui: Renderer Backend for Vulkan
|
||||
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
|
||||
|
||||
// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
|
||||
// See imgui_impl_vulkan.cpp file for details.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
|
||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
|
||||
|
||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// You will use those if you want to use this rendering backend in your engine/app.
|
||||
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||
// Read comments in imgui_impl_vulkan.h.
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
// [Configuration] in order to use a custom Vulkan function loader:
|
||||
// (1) You'll need to disable default Vulkan function prototypes.
|
||||
// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
|
||||
// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
|
||||
// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
|
||||
// - Or as a compilation flag in your build system
|
||||
// - Or uncomment here (not recommended because you'd be modifying imgui sources!)
|
||||
// - Do not simply add it in a .cpp file!
|
||||
// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
|
||||
// If you have no idea what this is, leave it alone!
|
||||
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
|
||||
// Vulkan includes
|
||||
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
|
||||
#define VK_NO_PROTOTYPES
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
// Initialization data, for ImGui_ImplVulkan_Init()
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT)
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||
|
||||
// Register a texture (VkDescriptorSet == ImTextureID)
|
||||
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
|
||||
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout);
|
||||
|
||||
// Optional: load Vulkan functions with a custom function loader
|
||||
// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL);
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Internal / Miscellaneous Vulkan Helpers
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
|
||||
//-------------------------------------------------------------------------
|
||||
// You probably do NOT need to use or care about those functions.
|
||||
// Those functions only exist because:
|
||||
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
|
||||
// 2) the upcoming multi-viewport feature will need them internally.
|
||||
// Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
|
||||
// but it is too much code to duplicate everywhere so we exceptionally expose them.
|
||||
//
|
||||
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
|
||||
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
|
||||
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
struct ImGui_ImplVulkanH_Frame;
|
||||
struct ImGui_ImplVulkanH_Window;
|
||||
|
||||
// Helpers
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
|
||||
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
|
||||
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
|
||||
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
|
||||
|
||||
// Helper structure to hold the data needed by one rendering frame
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkanH_Frame
|
||||
{
|
||||
VkCommandPool CommandPool;
|
||||
VkCommandBuffer CommandBuffer;
|
||||
VkFence Fence;
|
||||
VkImage Backbuffer;
|
||||
VkImageView BackbufferView;
|
||||
VkFramebuffer Framebuffer;
|
||||
};
|
||||
|
||||
struct ImGui_ImplVulkanH_FrameSemaphores
|
||||
{
|
||||
VkSemaphore ImageAcquiredSemaphore;
|
||||
VkSemaphore RenderCompleteSemaphore;
|
||||
};
|
||||
|
||||
// Helper structure to hold the data needed by one rendering context into one OS window
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
struct ImGui_ImplVulkanH_Window
|
||||
{
|
||||
int Width;
|
||||
int Height;
|
||||
VkSwapchainKHR Swapchain;
|
||||
VkSurfaceKHR Surface;
|
||||
VkSurfaceFormatKHR SurfaceFormat;
|
||||
VkPresentModeKHR PresentMode;
|
||||
VkRenderPass RenderPass;
|
||||
VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
|
||||
bool ClearEnable;
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
|
||||
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
|
||||
ImGui_ImplVulkanH_Frame* Frames;
|
||||
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
|
||||
|
||||
ImGui_ImplVulkanH_Window()
|
||||
{
|
||||
memset((void*)this, 0, sizeof(*this));
|
||||
PresentMode = (VkPresentModeKHR)~0; // Ensure we get an error if user doesn't set this.
|
||||
ClearEnable = true;
|
||||
}
|
||||
};
|
||||
|
||||
3002
tjp/core/graphics/imgui-old/imgui_internal.h
Normal file
3002
tjp/core/graphics/imgui-old/imgui_internal.h
Normal file
File diff suppressed because it is too large
Load Diff
206
tjp/core/graphics/imgui-old/imgui_multiline.cpp
Normal file
206
tjp/core/graphics/imgui-old/imgui_multiline.cpp
Normal file
@@ -0,0 +1,206 @@
|
||||
#include "imgui_internal.h"
|
||||
|
||||
using namespace ImGui;
|
||||
|
||||
void ImGui_RenderMultiline(ImVector<char> &d, const char *buffer, float maxWidth_)
|
||||
{
|
||||
int size = 1;
|
||||
{
|
||||
auto *c = buffer;
|
||||
while (*c++ != 0)
|
||||
++size;
|
||||
}
|
||||
|
||||
d.resize(size*2);
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
ImFont* font = g.Font;
|
||||
|
||||
auto *out = d.Data;
|
||||
auto *in = buffer;
|
||||
auto *space = out, *newline = out;
|
||||
|
||||
char NEW_LINE = '\n';
|
||||
int bufferSize = 3;
|
||||
float maxWidth = maxWidth_ - bufferSize;
|
||||
|
||||
float width = 0, widthSinceSpace = 0;
|
||||
|
||||
while (*in != 0)
|
||||
{
|
||||
auto c = *in++;
|
||||
auto w =
|
||||
((int)c < font->IndexAdvanceX.Size ?
|
||||
font->IndexAdvanceX.Data[c] :
|
||||
font->FallbackAdvanceX);
|
||||
|
||||
width += w;
|
||||
widthSinceSpace += w;
|
||||
|
||||
if (c == ' ')
|
||||
{
|
||||
space = out;
|
||||
widthSinceSpace = 0;
|
||||
}
|
||||
else
|
||||
if (c == '\n')
|
||||
{
|
||||
space = newline = out;
|
||||
width = widthSinceSpace = 0;
|
||||
}
|
||||
|
||||
if (width > maxWidth)
|
||||
{
|
||||
if (space != newline)
|
||||
{
|
||||
*space = NEW_LINE;
|
||||
width = widthSinceSpace + w;
|
||||
widthSinceSpace = w;
|
||||
newline = space;
|
||||
|
||||
if (space == out)
|
||||
{
|
||||
out++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*out++ = NEW_LINE;
|
||||
width = w;
|
||||
widthSinceSpace = 0;
|
||||
newline = out;
|
||||
space = out;
|
||||
}
|
||||
}
|
||||
|
||||
*out++ = c;
|
||||
}
|
||||
|
||||
*out++ = 0;
|
||||
}
|
||||
|
||||
// Based on stb_to_utf8() from github.com/nothings/stb/
|
||||
inline int ImGui_W2C(char* buf, int buf_size, unsigned int c)
|
||||
{
|
||||
if (c < 0x80)
|
||||
{
|
||||
buf[0] = (char)c;
|
||||
return 1;
|
||||
}
|
||||
if (c < 0x800)
|
||||
{
|
||||
if (buf_size < 2) return 0;
|
||||
buf[0] = (char)(0xc0 + (c >> 6));
|
||||
buf[1] = (char)(0x80 + (c & 0x3f));
|
||||
return 2;
|
||||
}
|
||||
if (c < 0x10000)
|
||||
{
|
||||
if (buf_size < 3) return 0;
|
||||
buf[0] = (char)(0xe0 + (c >> 12));
|
||||
buf[1] = (char)(0x80 + ((c >> 6) & 0x3f));
|
||||
buf[2] = (char)(0x80 + ((c ) & 0x3f));
|
||||
return 3;
|
||||
}
|
||||
if (c <= 0x10FFFF)
|
||||
{
|
||||
if (buf_size < 4) return 0;
|
||||
buf[0] = (char)(0xf0 + (c >> 18));
|
||||
buf[1] = (char)(0x80 + ((c >> 12) & 0x3f));
|
||||
buf[2] = (char)(0x80 + ((c >> 6) & 0x3f));
|
||||
buf[3] = (char)(0x80 + ((c ) & 0x3f));
|
||||
return 4;
|
||||
}
|
||||
// Invalid code point, the max unicode is 0x10FFFF
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void ImGui_RenderMultiline(ImVector<char> &d, ImVector<ImWchar> &r, int &rSize, ImVector<ImWchar> &w, float maxWidth_)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImFont* font = g.Font;
|
||||
|
||||
r.resize(w.size()*2);
|
||||
d.resize(r.size()*4);
|
||||
|
||||
rSize = 0;
|
||||
|
||||
auto *outC = d.Data;
|
||||
auto *outW = r.Data;
|
||||
|
||||
auto *in = w.Data;
|
||||
auto *spaceC = outC, *newlineC = outC;
|
||||
auto *spaceW = outW, *newlineW = outW;
|
||||
|
||||
char NEW_LINE = '\n';
|
||||
int bufferSize = 3;
|
||||
float maxWidth = maxWidth_ - bufferSize;
|
||||
|
||||
float width = 0, widthSinceSpace = 0;
|
||||
while (*in != 0)
|
||||
{
|
||||
auto c = *in++;
|
||||
auto w =
|
||||
((int)c < font->IndexAdvanceX.Size ?
|
||||
font->IndexAdvanceX.Data[c] :
|
||||
font->FallbackAdvanceX);
|
||||
|
||||
width += w;
|
||||
widthSinceSpace += w;
|
||||
|
||||
if (c == ' ')
|
||||
{
|
||||
spaceC = outC; spaceW = outW;
|
||||
widthSinceSpace = 0;
|
||||
}
|
||||
else
|
||||
if (c == '\n')
|
||||
{
|
||||
spaceC = newlineC = outC;
|
||||
spaceW = newlineW = outW;
|
||||
width = widthSinceSpace = 0;
|
||||
}
|
||||
|
||||
if (width > maxWidth)
|
||||
{
|
||||
if (spaceC != newlineC)
|
||||
{
|
||||
*spaceC = NEW_LINE; *spaceW = NEW_LINE;
|
||||
|
||||
width = widthSinceSpace + w;
|
||||
widthSinceSpace = w;
|
||||
|
||||
newlineC = spaceC; newlineW = spaceW;
|
||||
|
||||
if (spaceC == outC)
|
||||
{
|
||||
outC++; outW++;
|
||||
rSize++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*outC++ = NEW_LINE; *outW++ = NEW_LINE;
|
||||
rSize++;
|
||||
|
||||
width = w;
|
||||
widthSinceSpace = 0;
|
||||
|
||||
newlineC = outC; newlineW = outW;
|
||||
spaceC = outC; spaceW = outW;
|
||||
}
|
||||
}
|
||||
|
||||
*outW++ = c;
|
||||
rSize++;
|
||||
|
||||
outC += ImGui_W2C(outC, 10, c);
|
||||
}
|
||||
|
||||
*outC++ = 0; *outW++ = 0;
|
||||
}
|
||||
|
||||
4074
tjp/core/graphics/imgui-old/imgui_tables.cpp
Normal file
4074
tjp/core/graphics/imgui-old/imgui_tables.cpp
Normal file
File diff suppressed because it is too large
Load Diff
8490
tjp/core/graphics/imgui-old/imgui_widgets.cpp
Normal file
8490
tjp/core/graphics/imgui-old/imgui_widgets.cpp
Normal file
File diff suppressed because it is too large
Load Diff
627
tjp/core/graphics/imgui-old/imstb_rectpack.h
Normal file
627
tjp/core/graphics/imgui-old/imstb_rectpack.h
Normal file
@@ -0,0 +1,627 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
//
|
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
typedef int stbrp_coord;
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
1447
tjp/core/graphics/imgui-old/imstb_textedit.h
Normal file
1447
tjp/core/graphics/imgui-old/imstb_textedit.h
Normal file
File diff suppressed because it is too large
Load Diff
5085
tjp/core/graphics/imgui-old/imstb_truetype.h
Normal file
5085
tjp/core/graphics/imgui-old/imstb_truetype.h
Normal file
File diff suppressed because it is too large
Load Diff
14
tjp/core/graphics/imgui-opengl.h
Normal file
14
tjp/core/graphics/imgui-opengl.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui.h"
|
||||
#include <imgui/imgui_impl_opengl3.h>
|
||||
|
||||
namespace tjp::core::graphics {}
|
||||
14
tjp/core/graphics/imgui-vulkan-glfw.h
Normal file
14
tjp/core/graphics/imgui-vulkan-glfw.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui.h"
|
||||
#include <imgui/imgui_impl_glfw.h>
|
||||
|
||||
namespace tjp::core::graphics {}
|
||||
14
tjp/core/graphics/imgui-vulkan.h
Normal file
14
tjp/core/graphics/imgui-vulkan.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "imgui.h"
|
||||
#include <imgui/imgui_impl_vulkan.h>
|
||||
|
||||
namespace tjp::core::graphics {}
|
||||
14
tjp/core/graphics/imgui.h
Normal file
14
tjp/core/graphics/imgui.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_internal.h>
|
||||
|
||||
namespace tjp::core::graphics {}
|
||||
132
tjp/core/graphics/interesting_not_for_real/FontFileFromIOS.m
Normal file
132
tjp/core/graphics/interesting_not_for_real/FontFileFromIOS.m
Normal file
@@ -0,0 +1,132 @@
|
||||
typedef struct FontHeader {
|
||||
int32_t fVersion;
|
||||
uint16_t fNumTables;
|
||||
uint16_t fSearchRange;
|
||||
uint16_t fEntrySelector;
|
||||
uint16_t fRangeShift;
|
||||
}FontHeader;
|
||||
|
||||
typedef struct TableEntry {
|
||||
uint32_t fTag;
|
||||
uint32_t fCheckSum;
|
||||
uint32_t fOffset;
|
||||
uint32_t fLength;
|
||||
}TableEntry;
|
||||
|
||||
static uint32_t CalcTableCheckSum(const uint32_t *table, uint32_t numberOfBytesInTable) {
|
||||
uint32_t sum = 0;
|
||||
uint32_t nLongs = (numberOfBytesInTable + 3) / 4;
|
||||
while (nLongs-- > 0) {
|
||||
sum += CFSwapInt32HostToBig(*table++);
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
static uint32_t CalcTableDataRefCheckSum(CFDataRef dataRef) {
|
||||
const uint32_t *dataBuff = (const uint32_t *)CFDataGetBytePtr(dataRef);
|
||||
uint32_t dataLength = (uint32_t)CFDataGetLength(dataRef);
|
||||
return CalcTableCheckSum(dataBuff, dataLength);
|
||||
}
|
||||
|
||||
//Reference:
|
||||
//http://skia.googlecode.com/svn-history/r1473/trunk/src/ports/SkFontHost_mac_coretext.cpp
|
||||
|
||||
- (NSData *)fontDataForCGFont:(CGFontRef)cgFont{
|
||||
|
||||
if (!cgFont) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
CFRetain(cgFont);
|
||||
|
||||
CFArrayRef tags = CGFontCopyTableTags(cgFont);
|
||||
int tableCount = CFArrayGetCount(tags);
|
||||
|
||||
size_t *tableSizes = malloc(sizeof(size_t) * tableCount);
|
||||
memset(tableSizes, 0, sizeof(size_t) * tableCount);
|
||||
|
||||
BOOL containsCFFTable = NO;
|
||||
|
||||
size_t totalSize = sizeof(FontHeader) + sizeof(TableEntry) * tableCount;
|
||||
|
||||
for (int index = 0; index < tableCount; ++index) {
|
||||
|
||||
//get size
|
||||
size_t tableSize = 0;
|
||||
uint32_t aTag = (uint32_t)CFArrayGetValueAtIndex(tags, index);
|
||||
|
||||
if (aTag == 'CFF ' && !containsCFFTable) {
|
||||
containsCFFTable = YES;
|
||||
}
|
||||
|
||||
CFDataRef tableDataRef = CGFontCopyTableForTag(cgFont, aTag);
|
||||
if (tableDataRef != NULL) {
|
||||
tableSize = CFDataGetLength(tableDataRef);
|
||||
CFRelease(tableDataRef);
|
||||
}
|
||||
totalSize += (tableSize + 3) & ~3;
|
||||
|
||||
tableSizes[index] = tableSize;
|
||||
}
|
||||
|
||||
unsigned char *stream = malloc(totalSize);
|
||||
|
||||
memset(stream, 0, totalSize);
|
||||
char* dataStart = (char*)stream;
|
||||
char* dataPtr = dataStart;
|
||||
|
||||
// compute font header entries
|
||||
uint16_t entrySelector = 0;
|
||||
uint16_t searchRange = 1;
|
||||
|
||||
while (searchRange < tableCount >> 1) {
|
||||
entrySelector++;
|
||||
searchRange <<= 1;
|
||||
}
|
||||
searchRange <<= 4;
|
||||
|
||||
uint16_t rangeShift = (tableCount << 4) - searchRange;
|
||||
|
||||
// write font header (also called sfnt header, offset subtable)
|
||||
FontHeader* offsetTable = (FontHeader*)dataPtr;
|
||||
|
||||
//OpenType Font contains CFF Table use 'OTTO' as version, and with .otf extension
|
||||
//otherwise 0001 0000
|
||||
offsetTable->fVersion = containsCFFTable ? 'OTTO' : CFSwapInt16HostToBig(1);
|
||||
offsetTable->fNumTables = CFSwapInt16HostToBig((uint16_t)tableCount);
|
||||
offsetTable->fSearchRange = CFSwapInt16HostToBig((uint16_t)searchRange);
|
||||
offsetTable->fEntrySelector = CFSwapInt16HostToBig((uint16_t)entrySelector);
|
||||
offsetTable->fRangeShift = CFSwapInt16HostToBig((uint16_t)rangeShift);
|
||||
|
||||
dataPtr += sizeof(FontHeader);
|
||||
|
||||
// write tables
|
||||
TableEntry* entry = (TableEntry*)dataPtr;
|
||||
dataPtr += sizeof(TableEntry) * tableCount;
|
||||
|
||||
for (int index = 0; index < tableCount; ++index) {
|
||||
|
||||
uint32_t aTag = (uint32_t)CFArrayGetValueAtIndex(tags, index);
|
||||
CFDataRef tableDataRef = CGFontCopyTableForTag(cgFont, aTag);
|
||||
size_t tableSize = CFDataGetLength(tableDataRef);
|
||||
|
||||
memcpy(dataPtr, CFDataGetBytePtr(tableDataRef), tableSize);
|
||||
|
||||
entry->fTag = CFSwapInt32HostToBig((uint32_t)aTag);
|
||||
entry->fCheckSum = CFSwapInt32HostToBig(CalcTableCheckSum((uint32_t *)dataPtr, tableSize));
|
||||
|
||||
uint32_t offset = dataPtr - dataStart;
|
||||
entry->fOffset = CFSwapInt32HostToBig((uint32_t)offset);
|
||||
entry->fLength = CFSwapInt32HostToBig((uint32_t)tableSize);
|
||||
dataPtr += (tableSize + 3) & ~3;
|
||||
++entry;
|
||||
CFRelease(tableDataRef);
|
||||
}
|
||||
|
||||
CFRelease(cgFont);
|
||||
free(tableSizes);
|
||||
NSData *fontData = [NSData dataWithBytesNoCopy:stream
|
||||
length:totalSize
|
||||
freeWhenDone:YES];
|
||||
return fontData;
|
||||
}
|
||||
262
tjp/core/graphics/opengl.cpp
Normal file
262
tjp/core/graphics/opengl.cpp
Normal file
@@ -0,0 +1,262 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#include "opengl.h"
|
||||
|
||||
#include <tjp/core/log/Log.h>
|
||||
#include <tjp/core/log/LogOf.h>
|
||||
#include <tjp/core/assert/debug_assert.h>
|
||||
#include <tjp/core/system/System.h>
|
||||
#include <tjp/core/exception/Exception.hpp>
|
||||
|
||||
#include <tjp/core/file/File.h>
|
||||
|
||||
namespace tjp::core::graphics {
|
||||
|
||||
void RendererOpenGL::clear(const math::Vector4f &clearColor)
|
||||
{
|
||||
glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
auto error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
throw Exception { "Failed to clear" };
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::destroyWindow()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void RendererOpenGL::prepare(const RenderStateOpenGL &state_) {
|
||||
if (state.depthTest != state_.depthTest) {
|
||||
state.depthTest = state_.depthTest;
|
||||
if (state.depthTest) {
|
||||
glValidate(glEnable, GL_DEPTH_TEST);
|
||||
} else {
|
||||
glValidate(glDisable, GL_DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
if (state.depthFunc != state_.depthFunc) {
|
||||
state.depthFunc = state_.depthFunc;
|
||||
glValidate(glDepthFunc, state.depthFunc);
|
||||
}
|
||||
|
||||
if (state.depthWrite != state_.depthWrite) {
|
||||
state.depthWrite = state_.depthWrite;
|
||||
glValidate(glDepthMask, state.depthWrite);
|
||||
}
|
||||
|
||||
if (state.cullFace != state_.cullFace) {
|
||||
state.cullFace = state_.cullFace;
|
||||
if (state.cullFace) {
|
||||
glValidate(glEnable, GL_CULL_FACE);
|
||||
} else {
|
||||
glValidate(glDisable, GL_CULL_FACE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::initState()
|
||||
{
|
||||
if (state.depthTest) {
|
||||
glValidate(glEnable, GL_DEPTH_TEST);
|
||||
} else {
|
||||
glValidate(glDisable, GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
glValidate(glDepthFunc, state.depthFunc);
|
||||
glValidate(glDepthMask, state.depthWrite);
|
||||
|
||||
if (state.cullFace) {
|
||||
glValidate(glEnable, GL_CULL_FACE);
|
||||
} else {
|
||||
glValidate(glDisable, GL_CULL_FACE);
|
||||
}
|
||||
|
||||
glValidate(glCullFace, GL_BACK);
|
||||
|
||||
glValidate(glEnable, GL_BLEND);
|
||||
glValidate(glBlendFunc, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
#if defined(USING_OPENGL)
|
||||
glValidate(glEnable, GL_PROGRAM_POINT_SIZE);
|
||||
// glValidate(glProvokingVertex, GL_FIRST_VERTEX_CONVENTION);
|
||||
#endif
|
||||
}
|
||||
|
||||
GLuint RendererOpenGL::createShader(const String &vertexShaderPath, const String &fragmentShaderPath)
|
||||
{
|
||||
auto vertexShaderSource = file::readFile(vertexShaderPath);
|
||||
auto fragmentShaderSource = file::readFile(fragmentShaderPath);
|
||||
|
||||
const char *shaderSource[1];
|
||||
|
||||
String shaderSource_;
|
||||
shaderSource_ = String(vertexShaderSource.begin(), vertexShaderSource.end());
|
||||
shaderSource[0] = shaderSource_.c_str();
|
||||
// sLogRelease("errors", logVar(shaderSource_) << shaderSource_);
|
||||
|
||||
// Create vertex shader object and compile it
|
||||
GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertexShader, 1, shaderSource, nullptr);
|
||||
glCompileShader(vertexShader);
|
||||
|
||||
// Check for compilation errors
|
||||
int success;
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
char infoLog[512];
|
||||
|
||||
GLsizei length;
|
||||
glGetShaderInfoLog(vertexShader, 512, &length, infoLog);
|
||||
String infoLog_(infoLog, infoLog + length);
|
||||
sLogError("errors", logVar(vertexShaderPath) << infoLog_);
|
||||
|
||||
debug_assert(false);
|
||||
throw Exception { String("Vertex shader compilation failed: ") + infoLog_ };
|
||||
}
|
||||
|
||||
// Create fragment shader object and compile it
|
||||
shaderSource_ = String(fragmentShaderSource.begin(), fragmentShaderSource.end());
|
||||
shaderSource[0] = shaderSource_.c_str();
|
||||
// sLogRelease("errors", logVar(shaderSource_) << shaderSource_);
|
||||
|
||||
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragmentShader, 1, shaderSource, nullptr);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
// Check for compilation errors
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
char infoLog[512];
|
||||
|
||||
GLsizei length;
|
||||
glGetShaderInfoLog(fragmentShader, 512, &length, infoLog);
|
||||
String infoLog_(infoLog, infoLog + length);
|
||||
sLogRelease("errors", logVar(fragmentShaderPath) << infoLog_);
|
||||
|
||||
debug_assert(false);
|
||||
throw Exception { String("Fragment shader compilation failed: ") + infoLog_ };
|
||||
}
|
||||
|
||||
// Create shader program, attach shaders, and link program
|
||||
GLuint shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vertexShader);
|
||||
glAttachShader(shaderProgram, fragmentShader);
|
||||
glLinkProgram(shaderProgram);
|
||||
|
||||
// Check for linking errors
|
||||
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
char infoLog[512];
|
||||
GLsizei length;
|
||||
glGetProgramInfoLog(shaderProgram, 512, &length, infoLog);
|
||||
String infoLog_(infoLog, infoLog + length);
|
||||
sLogError("errors", logVar(vertexShaderPath) << logVar(fragmentShaderPath) << infoLog_);
|
||||
|
||||
debug_assert(false);
|
||||
throw Exception { String("Shader linking failed: ") + infoLog_ };
|
||||
}
|
||||
|
||||
// Delete the shader objects once they are linked into the program
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
return shaderProgram;
|
||||
}
|
||||
|
||||
namespace opengl {
|
||||
|
||||
const char* getGLErrorString(GLenum error)
|
||||
{
|
||||
switch (error)
|
||||
{
|
||||
case GL_NO_ERROR:
|
||||
return "No error";
|
||||
case GL_INVALID_ENUM:
|
||||
return "Invalid enum";
|
||||
case GL_INVALID_VALUE:
|
||||
return "Invalid value";
|
||||
case GL_INVALID_OPERATION:
|
||||
return "Invalid operation";
|
||||
// case GL_STACK_OVERFLOW:
|
||||
// return "Stack overflow";
|
||||
// case GL_STACK_UNDERFLOW:
|
||||
// return "Stack underflow";
|
||||
case GL_OUT_OF_MEMORY:
|
||||
return "Out of memory";
|
||||
case GL_INVALID_FRAMEBUFFER_OPERATION:
|
||||
return "Invalid framebuffer operation";
|
||||
default:
|
||||
return "Unknown error";
|
||||
}
|
||||
}
|
||||
|
||||
void checkError(const char *message)
|
||||
{
|
||||
auto error = glGetError();
|
||||
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
auto errorString = String(message) + ": " + (const char *)gluErrorString(error);
|
||||
|
||||
debug_assert(false);
|
||||
throw Exception { errorString };
|
||||
}
|
||||
}
|
||||
|
||||
void enableDebugging() {
|
||||
// glEnable(GL_DEBUG_OUTPUT);
|
||||
// glDebugMessageCallback([](GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
|
||||
// sLogRelease("errors", "OpenGL Error: " << message);
|
||||
// }, nullptr);
|
||||
}
|
||||
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
if (v) {
|
||||
sLogDebug("opengl", logVar(v));
|
||||
glValidate(glDeleteTextures, 1, &v);
|
||||
}
|
||||
}
|
||||
|
||||
VAO::~VAO()
|
||||
{
|
||||
if (v) {
|
||||
sLogDebug("opengl", logVar(v));
|
||||
glValidate(glDeleteVertexArrays, 1, &v);
|
||||
}
|
||||
}
|
||||
|
||||
Buffer::~Buffer()
|
||||
{
|
||||
if (v) {
|
||||
sLogDebug("opengl", logVar(v) << logVar(size) << logVar(target) << logVar(capacity));
|
||||
glValidate(glDeleteBuffers, 1, &v);
|
||||
}
|
||||
}
|
||||
|
||||
Program::~Program()
|
||||
{
|
||||
if (v) {
|
||||
sLogDebug("opengl", logVar(v));
|
||||
glValidate(glDeleteProgram, v);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace
|
||||
|
||||
446
tjp/core/graphics/opengl.h
Normal file
446
tjp/core/graphics/opengl.h
Normal file
@@ -0,0 +1,446 @@
|
||||
//
|
||||
// vuku.h
|
||||
// Core
|
||||
//
|
||||
// Created by Timothy Prepscius on 9/8/20.
|
||||
// Copyright © 2020 Timothy Prepscius. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Renderer.hpp"
|
||||
#include "Memory.hpp"
|
||||
|
||||
#include <tjp/core/types/Types.h>
|
||||
#include <tjp/core/math/Vector2.hpp>
|
||||
#include <tjp/core/math/Vector3.h>
|
||||
#include <tjp/core/math/Vector4.hpp>
|
||||
#include <tjp/core/system/System.h>
|
||||
#include <tjp/core/containers/Vector.h>
|
||||
#include <tjp/core/assert/debug_assert.h>
|
||||
|
||||
#include <tjp/core/containers/Tuple.h>
|
||||
|
||||
#include <tjp/core/string/String.hpp>
|
||||
|
||||
#if defined(SYS_IOS)
|
||||
#define USING_OPENGL_ES
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
#define GLES_SILENCE_DEPRECATION
|
||||
#include <OpenGLES/ES3/gl.h>
|
||||
#define gluErrorString getGLErrorString
|
||||
|
||||
#define GL_TEXTURE_1D GL_TEXTURE_2D
|
||||
#define glTexImage1D glTexImage2D
|
||||
#define GL_TEXTURE_1D_DIM(x) x, 1
|
||||
|
||||
#elif defined(SYS_ANDROID)
|
||||
#define USING_OPENGL_ES
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
#define GLES_SILENCE_DEPRECATION
|
||||
#include <GLES3/gl3.h>
|
||||
|
||||
#define gluErrorString getGLErrorString
|
||||
|
||||
#define GL_TEXTURE_1D GL_TEXTURE_2D
|
||||
#define glTexImage1D glTexImage2D
|
||||
#define GL_TEXTURE_1D_DIM(x) x, 1
|
||||
|
||||
#else
|
||||
#define USING_OPENGL
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
#include <OpenGL/gl3.h>
|
||||
|
||||
#define gluErrorString getGLErrorString
|
||||
// #include <OpenGL/glu.h>
|
||||
#define GL_TEXTURE_1D_DIM(x) x
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
namespace tjp::core::graphics {
|
||||
|
||||
struct RenderStateOpenGL
|
||||
{
|
||||
GLboolean depthTest = true;
|
||||
GLenum depthFunc = GL_LEQUAL;
|
||||
GLboolean depthWrite = GL_TRUE;
|
||||
GLboolean cullFace = GL_TRUE;
|
||||
} ;
|
||||
|
||||
struct RendererOpenGL : Renderer
|
||||
{
|
||||
bool isOpenGLES = false;
|
||||
|
||||
RenderStateOpenGL state;
|
||||
|
||||
void *window = nullptr;
|
||||
|
||||
void prepare(const RenderStateOpenGL & = {});
|
||||
void initState();
|
||||
|
||||
void clear(const math::Vector4f &clearColor);
|
||||
void destroyWindow();
|
||||
|
||||
GLuint createShader(const String &vertexShaderSource, const String &fragmentShaderSource);
|
||||
|
||||
void *ext = nullptr;
|
||||
} ;
|
||||
|
||||
// -----------
|
||||
//
|
||||
|
||||
namespace opengl {
|
||||
|
||||
void enableDebugging();
|
||||
|
||||
|
||||
void checkError(const char *message);
|
||||
|
||||
#define glCheckError(m) tjp::core::graphics::opengl::checkError(m)
|
||||
#define glValidate(m, ...) m(__VA_ARGS__); glCheckError(#m);
|
||||
|
||||
//template<typename F>
|
||||
//auto generator_(F &&f) { return f(); }
|
||||
//#define glGenerate(m) core::graphics::opengl::generator_([]() { GLuint v; glValidate(m, 1, &v); return v; })
|
||||
#define glGenerate(m) []() { GLuint v; glValidate(m, 1, &v); return v; }()
|
||||
|
||||
inline
|
||||
GLuint glGenTexture() { GLuint v; glValidate(glGenTextures, 1, &v); return v; }
|
||||
|
||||
inline
|
||||
GLuint glGenBuffer() { GLuint v; glValidate(glGenBuffers, 1, &v); return v; }
|
||||
|
||||
inline
|
||||
GLuint glGenVertexArray() { GLuint v; glValidate(glGenVertexArrays, 1, &v); return v; }
|
||||
|
||||
using SizeAndType = Tuple<GLuint, GLuint>;
|
||||
|
||||
template<typename T>
|
||||
auto shader_type_of() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_type_of<float>() {
|
||||
return GL_FLOAT;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_type_of<uint16_t>() {
|
||||
return GL_UNSIGNED_SHORT;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_type_of<int16_t>() {
|
||||
return GL_SHORT;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_type_of<uint32_t>() {
|
||||
return GL_UNSIGNED_INT;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_type_of<int32_t>() {
|
||||
return GL_INT;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
auto shader_size_type_of() {
|
||||
// static_assert(false);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<float>() {
|
||||
return SizeAndType { 1, GL_FLOAT };
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<math::Vector2f_>() {
|
||||
return SizeAndType { 2, GL_FLOAT };
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<math::Vector3f_>() {
|
||||
return SizeAndType { 3, GL_FLOAT };
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<math::Vector4f>() {
|
||||
return SizeAndType { 4, GL_FLOAT };
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<uint16_t>() {
|
||||
return SizeAndType { 1, GL_UNSIGNED_SHORT };
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<int16_t>() {
|
||||
return SizeAndType { 1, GL_SHORT };
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<uint32_t>() {
|
||||
return SizeAndType { 1, GL_UNSIGNED_INT };
|
||||
}
|
||||
|
||||
template<>
|
||||
inline
|
||||
auto shader_size_type_of<int32_t>() {
|
||||
return SizeAndType { 1, GL_INT };
|
||||
}
|
||||
|
||||
//template<>
|
||||
//inline
|
||||
//auto shader_size_type_of<int64_t>() {
|
||||
// return SizeAndType { 1, GL_SIGNED_LONG };
|
||||
//}
|
||||
|
||||
constexpr auto class_stride(size_t size, size_t align)
|
||||
{
|
||||
return (size + align - 1) / align * align;
|
||||
}
|
||||
|
||||
#define SHADER_TYPE_OFFSET_OPENGL(clazz, field) \
|
||||
tjp::core::graphics::opengl::shader_size_type_of<std::remove_reference<decltype(clazz::field)>::type>(), \
|
||||
false, \
|
||||
tjp::core::graphics::opengl::class_stride(sizeof(clazz), alignof(clazz)), \
|
||||
offsetof(clazz, field)
|
||||
|
||||
|
||||
|
||||
inline
|
||||
void addVertexAttribute(int &location, SizeAndType sizeType, bool normalized, GLuint stride, GLuint offset)
|
||||
{
|
||||
auto &[size, type] = sizeType;
|
||||
|
||||
glValidate(glVertexAttribPointer, location, size, type, normalized, stride, (void *)(size_t)offset);
|
||||
|
||||
glValidate(glEnableVertexAttribArray, location);
|
||||
|
||||
location++;
|
||||
}
|
||||
|
||||
inline
|
||||
void addVertexAttribute(GLuint shader, const char *name, SizeAndType sizeType, bool normalized, GLuint stride, GLuint offset)
|
||||
{
|
||||
auto location = glValidate(glGetAttribLocation, shader, name);
|
||||
addVertexAttribute(location, sizeType, normalized, stride, offset);
|
||||
}
|
||||
|
||||
struct Texture
|
||||
{
|
||||
using Self = Texture;
|
||||
Texture(const Self &) = delete;
|
||||
Texture(Self &&t) {
|
||||
*this = std::move(t);
|
||||
}
|
||||
Texture(GLuint v_, GLenum target_) : v(v_), target(target_) {}
|
||||
|
||||
Texture() {};
|
||||
~Texture();
|
||||
|
||||
GLuint v = 0;
|
||||
GLenum target = 0;
|
||||
|
||||
operator GLuint &() { return v; }
|
||||
GLuint &operator *() { return v; }
|
||||
auto &operator =(GLuint v_) { return v = v_; }
|
||||
Self &operator =(Self &&rhs) {
|
||||
std::swap(v, rhs.v);
|
||||
std::swap(target, rhs.target);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind()
|
||||
{
|
||||
glValidate(glBindTexture, target, v);
|
||||
}
|
||||
|
||||
void unbind()
|
||||
{
|
||||
glValidate(glBindTexture, target, 0);
|
||||
}
|
||||
} ;
|
||||
|
||||
struct VAO
|
||||
{
|
||||
using Self = VAO;
|
||||
|
||||
VAO(const Self &) = delete;
|
||||
VAO(Self &&t) {
|
||||
*this = std::move(t);
|
||||
}
|
||||
VAO(GLuint v_) : v(v_) {}
|
||||
VAO() {};
|
||||
~VAO();
|
||||
|
||||
GLuint v = 0;
|
||||
operator GLuint &() { return v; }
|
||||
GLuint &operator *() { return v; }
|
||||
auto &operator =(GLuint v_) { return v = v_; }
|
||||
Self &operator =(Self &&rhs) {
|
||||
std::swap(v, rhs.v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind()
|
||||
{
|
||||
glValidate(glBindVertexArray, v);
|
||||
}
|
||||
|
||||
void unbind()
|
||||
{
|
||||
glValidate(glBindVertexArray, 0);
|
||||
}
|
||||
} ;
|
||||
|
||||
struct Buffer
|
||||
{
|
||||
using Self = Buffer;
|
||||
Buffer(const Self &) = delete;
|
||||
Buffer(Self &&t) {
|
||||
*this = std::move(t);
|
||||
}
|
||||
Buffer(GLuint v_, GLenum target_, GLenum type_=0) : v(v_), target(target_), type(type_) {}
|
||||
Buffer() {}
|
||||
~Buffer();
|
||||
|
||||
GLsizei capacity = 0;
|
||||
GLsizei size = 0;
|
||||
GLenum target = 0;
|
||||
GLenum type = 0;
|
||||
GLuint v = 0;
|
||||
operator GLuint &() { return v; }
|
||||
GLuint &operator *() { return v; }
|
||||
auto &operator =(GLuint v_) { return v = v_; }
|
||||
Self &operator =(Self &&t) {
|
||||
std::swap(v, t.v);
|
||||
std::swap(capacity, t.capacity);
|
||||
std::swap(size, t.size);
|
||||
std::swap(type, t.type);
|
||||
std::swap(target, t.target);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind()
|
||||
{
|
||||
glValidate(glBindBuffer, target, v);
|
||||
}
|
||||
|
||||
void unbind()
|
||||
{
|
||||
glValidate(glBindBuffer, target, 0);
|
||||
}
|
||||
|
||||
void bindBase(GLsizei offset)
|
||||
{
|
||||
glValidate(glBindBufferBase, target, 0, v);
|
||||
}
|
||||
|
||||
template<typename V>
|
||||
void update_nobind(GLenum mode, const V &data)
|
||||
{
|
||||
if (sizeof(data) > capacity)
|
||||
{
|
||||
glValidate(glBufferData, target, sizeof(data), &data, mode);
|
||||
capacity = sizeof(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
glValidate(glBufferSubData, target, 0, sizeof(data), &data);
|
||||
}
|
||||
size = sizeof(data);
|
||||
}
|
||||
|
||||
template<typename V>
|
||||
void update(GLenum mode, const V &data)
|
||||
{
|
||||
bind();
|
||||
update_nobind(mode, data);
|
||||
unbind();
|
||||
}
|
||||
|
||||
template<typename V>
|
||||
void update_nobind(GLenum mode, const Vector<V> &data)
|
||||
{
|
||||
debug_assert(type == 0 || type == shader_type_of<V>());
|
||||
|
||||
if (data.size() > capacity)
|
||||
{
|
||||
glValidate(glBufferData, target,data.size() * sizeof(data[0]), data.data(), mode);
|
||||
capacity = (GLsizei)data.size();
|
||||
}
|
||||
else
|
||||
{
|
||||
glValidate(glBufferSubData, target, 0, data.size() * sizeof(data[0]), data.data());
|
||||
}
|
||||
size = (GLsizei)data.size();
|
||||
}
|
||||
|
||||
template<typename V>
|
||||
void update(GLenum mode, const Vector<V> &data)
|
||||
{
|
||||
bind();
|
||||
update_nobind(mode, data);
|
||||
unbind();
|
||||
}
|
||||
} ;
|
||||
|
||||
struct Program
|
||||
{
|
||||
using Self = Program;
|
||||
Program(const Self &) = delete;
|
||||
Program(Self &&t) {
|
||||
*this = std::move(t);
|
||||
}
|
||||
Program(GLuint v_) : v(v_) {}
|
||||
Program() {}
|
||||
~Program();
|
||||
|
||||
GLuint v = 0;
|
||||
operator GLuint &() { return v; }
|
||||
GLuint &operator *() { return v; }
|
||||
auto &operator =(GLuint v_) { return v = v_; }
|
||||
Self &operator =(Self &&rhs) {
|
||||
std::swap(v, rhs.v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void bind()
|
||||
{
|
||||
glValidate(glUseProgram, v);
|
||||
}
|
||||
|
||||
void unbind()
|
||||
{
|
||||
glValidate(glUseProgram, 0);
|
||||
}
|
||||
} ;
|
||||
|
||||
} // namespace
|
||||
|
||||
template<typename T>
|
||||
using GLDiscard = memory::Discard<T>;
|
||||
|
||||
using GLDiscardProgram = GLDiscard<opengl::Program>;
|
||||
using GLDiscardTexture = GLDiscard<opengl::Texture>;
|
||||
using GLDiscardVAO = GLDiscard<opengl::VAO>;
|
||||
using GLDiscardBuffer = GLDiscard<opengl::Buffer>;
|
||||
|
||||
} // namespace
|
||||
|
||||
60
tjp/core/graphics/shader/base.h
Executable file
60
tjp/core/graphics/shader/base.h
Executable file
@@ -0,0 +1,60 @@
|
||||
#ifndef TIMPREPSCIUS_CORE_GRAPHICS_SHADER_BASE_H
|
||||
#define TIMPREPSCIUS_CORE_GRAPHICS_SHADER_BASE_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#if defined(USE_OPENGLES)
|
||||
precision highp float;
|
||||
|
||||
#define IN_LOCATION(x) layout (location = x)
|
||||
#define X_OUT_LOCATION(x)
|
||||
#define X_IN_LOCATION(x)
|
||||
#define USE_GL_POSITION(x)
|
||||
#define USE_GL_POSITION_SIZE(x, y)
|
||||
#define USE_GL_COLOR(x) out vec4 x;
|
||||
#define SAMPLER_1D sampler2D
|
||||
#define TEXTURE_1D(s,v) texture(s, vec2(v, 0))
|
||||
#define TEXTURE_BINDING(x)
|
||||
|
||||
#define PUSH_CONSTANTS layout(std140)
|
||||
#define FIX_VULKAN_Y(x) x.y = -x.y;
|
||||
|
||||
#elif defined(USE_VULKAN)
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
#define IN_LOCATION(x) layout (location = x)
|
||||
#define X_OUT_LOCATION(x) layout (location = x)
|
||||
#define X_IN_LOCATION(x) layout (location = x)
|
||||
#define USE_GL_POSITION(x) out gl_PerVertex { vec4 x; };
|
||||
#define USE_GL_POSITION_SIZE(x, y) out gl_PerVertex { vec4 x; float y; };
|
||||
#define USE_GL_COLOR(x) layout (location = 0) out vec4 x;
|
||||
#define SAMPLER_1D sampler1D
|
||||
#define TEXTURE_1D(s,v) texture(s, v)
|
||||
#define TEXTURE_BINDING(x) layout (binding = x)
|
||||
|
||||
#define PUSH_CONSTANTS layout(push_constant)
|
||||
#define FIX_VULKAN_Y(x)
|
||||
|
||||
#elif defined(USE_OPENGL)
|
||||
|
||||
#define IN_LOCATION(x) layout (location = x)
|
||||
#define X_OUT_LOCATION(x)
|
||||
#define X_IN_LOCATION(x)
|
||||
#define USE_GL_POSITION(x) out gl_PerVertex { vec4 x; };
|
||||
#define USE_GL_POSITION_SIZE(x, y) out gl_PerVertex { vec4 x; float y; };
|
||||
// #define USE_GL_POSITION_SIZE(x, y)
|
||||
#define USE_GL_COLOR(x) layout (location = 0) out vec4 x;
|
||||
#define SAMPLER_1D sampler1D
|
||||
#define TEXTURE_1D(s,v) texture(s, v)
|
||||
#define TEXTURE_BINDING(x)
|
||||
|
||||
#define PUSH_CONSTANTS layout(std140)
|
||||
#define FIX_VULKAN_Y(x) x.y = -x.y;
|
||||
|
||||
#else
|
||||
#error engine not defined
|
||||
#endif
|
||||
|
||||
#endif
|
||||
9
tjp/core/graphics/shader/constants.h
Executable file
9
tjp/core/graphics/shader/constants.h
Executable file
@@ -0,0 +1,9 @@
|
||||
#ifndef TIMPREPSCIUS_CORE_GRAPHICS_SHADER_CONSTANTS_H
|
||||
#define TIMPREPSCIUS_CORE_GRAPHICS_SHADER_CONSTANTS_H
|
||||
|
||||
#define M_PI 3.1415926535897932384626433832795
|
||||
#define M_2_PI (2.0 * M_PI)
|
||||
#define M_PI_2 (M_PI / 2.0)
|
||||
|
||||
|
||||
#endif
|
||||
24
tjp/core/graphics/shader/noise/noise_vec2_0.h
Executable file
24
tjp/core/graphics/shader/noise/noise_vec2_0.h
Executable file
@@ -0,0 +1,24 @@
|
||||
#ifndef TIMPREPSCIUS_CORE_GRAPHICS_SHADER_NOISE_VEC2_0_H
|
||||
#define TIMPREPSCIUS_CORE_GRAPHICS_SHADER_NOISE_VEC2_0_H
|
||||
|
||||
float noise_vec2_0_pn(in vec3 n) {
|
||||
return fract(sin(dot(n, vec3(12.9898, 4.1414, 2.0132))) * 43758.5453);
|
||||
}
|
||||
|
||||
float noise_vec2_0(vec2 p_) {
|
||||
vec2 p = 1000.0 * p_;
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
|
||||
// Hash
|
||||
float a = noise_vec2_0_pn(vec3(i, 0.0));
|
||||
float b = noise_vec2_0_pn(vec3(i + vec2(1.0, 0.0), 0.0));
|
||||
float c = noise_vec2_0_pn(vec3(i + vec2(0.0, 1.0), 0.0));
|
||||
float d = noise_vec2_0_pn(vec3(i + vec2(1.0, 1.0), 0.0));
|
||||
|
||||
// Interpolation
|
||||
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
||||
}
|
||||
|
||||
#endif
|
||||
135
tjp/core/graphics/shader/time.h
Executable file
135
tjp/core/graphics/shader/time.h
Executable file
@@ -0,0 +1,135 @@
|
||||
#ifndef TIMPREPSCIUS_CORE_GRAPHICS_SHADER_TIME_H
|
||||
#define TIMPREPSCIUS_CORE_GRAPHICS_SHADER_TIME_H
|
||||
|
||||
#include "constants.h"
|
||||
|
||||
//#define USE_TIME_FLOAT
|
||||
//#define USE_TIME_INT64
|
||||
#define USE_TIME_VEC2
|
||||
|
||||
#if defined(USE_TIME_INT64)
|
||||
|
||||
#define long_time int64_t
|
||||
#define short_time float
|
||||
#define cycle_time float
|
||||
#define time_span_t vec2
|
||||
|
||||
#elif defined(USE_TIME_FLOAT)
|
||||
|
||||
#define long_time float
|
||||
#define short_time float
|
||||
#define cycle_time float
|
||||
#define time_span_t vec2
|
||||
|
||||
#elif defined(USE_TIME_VEC2)
|
||||
|
||||
#define long_time vec2
|
||||
#define short_time float
|
||||
#define cycle_time float
|
||||
#define time_span_t vec2
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(USE_TIME_INT64)
|
||||
|
||||
#define FIXED_POINT_SHIFT 16
|
||||
|
||||
// short_time time_div(long_time l, long_time r)
|
||||
// {
|
||||
// time_type shift = (l << FIXED_POINT_SHIFT);
|
||||
// // Perform division and return the result
|
||||
// time_type result = (l * shift) / r;
|
||||
//
|
||||
// return time_real(result) / time_real(shift);
|
||||
// }
|
||||
|
||||
short_time short_duration(long_time l, long_time r)
|
||||
{
|
||||
long_time dt = l - r;
|
||||
return short_time(dt) / 1000.0;
|
||||
}
|
||||
|
||||
bool time_is_zero(long_time t)
|
||||
{
|
||||
return t == 0;
|
||||
}
|
||||
|
||||
|
||||
#elif defined(USE_TIME_FLOAT)
|
||||
|
||||
short_time time_cycle_offset(cycle_time t, cycle_time time)
|
||||
{
|
||||
return max(t - time, 0.0);
|
||||
}
|
||||
|
||||
short_time time_cycle_point(cycle_time t, time_span_t time_span)
|
||||
{
|
||||
return time_cycle_offset(t, time_span.x) / (time_span.y - time_span.x);
|
||||
}
|
||||
|
||||
bool time_is_zero(long_time t)
|
||||
{
|
||||
return t == 0;
|
||||
}
|
||||
|
||||
|
||||
#elif defined(USE_TIME_VEC2)
|
||||
|
||||
#define LONG_TIME_HIGH = 10000.0
|
||||
#define LONG_TIME_LOW = 0.0001
|
||||
|
||||
short_time time_cycle_offset(cycle_time t, cycle_time time)
|
||||
{
|
||||
const float MAX_VALUE = 3600.0; // 1 hour
|
||||
float normal = max(t - time, 0.0);
|
||||
float wrapped = (MAX_VALUE - time) + t;
|
||||
|
||||
return min(normal, wrapped);
|
||||
}
|
||||
|
||||
short_time time_cycle_point(cycle_time t, time_span_t s)
|
||||
{
|
||||
return time_cycle_offset(t, s.x) / (s.y - s.x);
|
||||
}
|
||||
|
||||
bool time_is_zero(long_time t)
|
||||
{
|
||||
return t == vec2(0,0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int time_cycle_iteration(cycle_time t, short_time d)
|
||||
{
|
||||
return int(t / d);
|
||||
}
|
||||
|
||||
short_time time_cycle(cycle_time t, short_time d)
|
||||
{
|
||||
return 0.5 * sin(t * d * M_2_PI - M_PI_2) + 0.5;
|
||||
}
|
||||
|
||||
short_time time_cycle_range(cycle_time t, short_time d, short_time r)
|
||||
{
|
||||
return time_cycle(t, d) * r;
|
||||
}
|
||||
|
||||
short_time time_cycle_range(cycle_time t, short_time d)
|
||||
{
|
||||
return time_cycle(t, d);
|
||||
}
|
||||
|
||||
short_time time_cycle_range(cycle_time t, short_time d, const short_time l, const short_time r)
|
||||
{
|
||||
short_time dr = r - l;
|
||||
return time_cycle(t, dr) + l;
|
||||
}
|
||||
|
||||
short_time time_cycle_range_with(short_time t, const short_time l, const short_time r)
|
||||
{
|
||||
short_time dr = r - l;
|
||||
return t * dr + l;
|
||||
}
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user